Modifiers Unlock Service
For the Active Modifiers, the price varies depending on your Season Journey's progress!
Please contact us for a consultation and a custom deal.
📝 MODIFIERS UNLOCK SERVICE
Our Modifiers boosting service helps you unlock all the Active and Passive Modifiers in the ongoing Division 2 season. Each season has four types of predefined modifiers: Global, Hostile, Active, and Passive. Compared to the Global and Hostile Modifiers which are instantly available for everybody once the season is live, the Active and Passive Modifiers must be farmed for and unlocked.
The fastest way to unlock Active and Passive Modifiers in Division 2 is to complete Priority Objectives and Journey Missions efficiently. There are 3 Active Modifiers and 12 Passive Modifiers, so getting them all requires some grind!
Our Modifiers unlock service involves quickly obtaining farmable Modifiers for your character so you can benefit from a smoother seasonal experience.
DELIVERY METHOD
As for delivery, this service is available in piloted mode only (account sharing), so we will get you a pro booster to log into your account and unlock the Modifiers. When the job is done, you will get an e-mail and notification to log back in.
⏳ ETA
Service ETA is 8-48 hours starting from when we begin your order (typically 3-6 hours). Your service setup will modify the ETA and price accordingly.
DELIVERY SPEED
- Normal: the standard delivery speed
- Express: 30% increased delivery speed
- Super Express: 60% increased delivery speed
✔️ REWARDS
- Chances for Season Pass Leveling and Season Journey progress by completing Journey Missions.
- Chances of getting Exotics and Named items.
- Opportunities for Proficiency rank, Expertise level, and SHD level increase.
⚠️ REQUIREMENTS
- You must own a Division 2 account with a level 40 character to be suitable for this service.
ℹ️ MODIFIERS UNLOCK - DIVISION 2 SERVICE
WHAT ARE DIVISION 2 MODIFIERS?
Division 2 modifiers represent unique perks that are available and specific for the ongoing season, enhancing various playstyles.
HOW MANY MODIFIERS ARE IN DIVISION 2?
In Division 2, there are 20 modifiers that reset every season: 1x Global Modifier, 4x Hostile Modifiers, 3x Active Modifiers, and 12x Passive Modifiers.
COMPLETE LIST OF ALL DIVISION 2 MODIFIERS IN YEAR 6 SEASON 2
GLOBAL MODIFIER
- Point Blank: There are three range zones with variable distances: Short, Medium & Long range.
Depending on the distance to the target, weapon damage is amplified by a fixed percentage:
Short range: 1.2x
Medium range: 1.35x
Long range: 1.5x
No bonus is applied past the distance threshold.
HOSTILE MODIFIERS
- Requital: Shooting at an enemy within mid-range builds stacks of Requital. For every stack, a portion of the damage dealt will be reflected back to you. The amount of damage received is directly proportional with the amount of Requital stacks. Shooting at the enemy from a different range zone resets the stacks.
- Master of None: Specific enemies are equipped with Incendiary ammo while in short range and Shock ammo while in long range simultaneously. The enemies in medium range use normal ammo.
- Terrify: Every hit from the enemy steals 5% of your Movement Speed for 10 seconds up to a maximum of 4 stacks, permanently increasing theirs. The next hit you receive at 4 debuff stacks will inflict Confusion and remove all the stacks. Hits from separate enemies count towards stacking the same debuff.
- Stellite Coating: Enemies receive a mark corresponding to a specific range zone. Marked enemies receive 60% less damage when hit from outside the indicated range zone. Each hit from the correct range zone partially reduces the effect until completely removed.
ACTIVE MODIFIERS
- All Out: When activated, you will have 10 seconds to eliminate an enemy in any range zone. The zone that enemy was killed in will now count for the full range spectrum, but this effect will slowly decrease. For each 5% it decreases, you receive 5% increased Weapon Damage. Eliminating additional enemies restores 2.5% of the effect.
- Prime Time: On trigger, all equipped Passive Modifiers become effective only within medium range for 15 seconds. Every Critical Hit within range adds 0.5 seconds to the duration of this effect.
- Reversal: Swap the damage bonuses and equipped Passive Modifiers between short & long ranges for a limited time, increasing each zone's Amplified Damage bonus by 25%. The total duration can be extended for each headshot within the two distances up to a maximum of 100% of its initial duration.
PASSIVE MODIFIERS
- Drawback (Short Range): Weapon Handling is increased by 50% of Headshot Damage while there are enemies within short range.
- Impatient (Short Range): Rate of Fire and Reload Time are increased by 30% but standard Magazine Size is reduced by 50% when equipped.
- Liability (Short Range): Deal 30% more damage to armored enemies within short range. The damage received from armored targets is increased by 15%.
- Pressure Piston (Medium Range): Increase weapon Stability by 60% of your Critical Hit Chance while there are enemies within medium range.
- Quicken (Medium Range): Every Critical Hit on an enemy within medium range reduces active skill cooldowns by 3%.
- Retribution (Medium Range): Shooting enemies inside medium range builds up to 100 stacks. For every stack you gain 0.5% Critical Hit Chance. Lose one stack for every bullet fired after reaching 100 stacks.
- By the Teeth (Long Range): Each shot to an enemy's body increases damage up to 2.5x. The multiplier grows by 0.5x with each shot and any registered headshot will reset it. The bonus can be stacked on different enemies. Shooting an enemy outside long range resets the stacks.
- Cull the Weak (Long Range): Each headshot from behind cover within long range grants 5% Marksman Rifle Damage per shot up to a maximum of 30%. The bonus resets when you exit cover.
- Tapper (Long Range): Headshot Damage is increased by 150% but body shots deal greatly reduced damage at long range.
- Bait and Switch (Multi Zone): Gain 12% Hazard Protection for each enemy in short and medium range for 5 seconds. The buff duration is refreshed for each new enemy entering any of the ranges.
- Peak Engineering (Multi Zone): Assault & Sniper turret skills now benefit from the Amplified Damage bonus granted by the range zones.
- Persistence (Multi Zone): Eliminating enemies at any range grants you one of the following buffs for 5 seconds.
Short range: 20% Movement Speed
Medium range: 30% Accuracy
Long range: 20% Reload Speed
Eliminating an enemy at a different range replaces the currently active buff. The buffs cannot stack and their duration cannot be refreshed.
HOW TO GET MODIFIERS IN DIVISION 2?
In Division 2, you can get Active Modifiers by completing Journey Missions and Passive Modifiers by completing Priority Objectives.
HOW MANY MODIFIERS CAN YOU USE AT ONCE?
In Division 2, you can simultaneously use one Active Modifier and three Passive Modifiers (that belong to different subcategories).
CAN YOU TURN OFF MODIFIERS IN DIVISION 2?
Yes, you can turn off the season modifiers at any time.
DO MODIFIERS RESET AT THE END OF THE SEASON?
Yes, in Division 2, the modifiers reset once the season ends. Each season comes with different modifiers.
WHAT ARE THE BEST MODIFIERS TO USE IN DIVISION 2?
The best modifiers in Division 2 depend on the player's build and playstyle.
Please feel free to contact us on live chat or the Discord server for more information on our Modifiers unlock service for Division 2. We are here for you 24/7!