Desert Perpetual Guide – Complete Destiny 2 Raid Walkthrough
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Introduction
The Desert Perpetual raid was released in Destiny 2 with Edge of Fate expansion. The guide will take you through every step needed to complete it, covering all mechanics, strategies, and loadouts.
Table of Contents
In this guide, we will cover the following subjects:
- Raid Preparation
- How to access the raid
- Choosing your encounter
- Second Encounter
- Third Encounter
- Fourth Encounter
- Boss Encounter
- Loot Table
- Extras & Challenges
- FAQ
- Conclusion
How to access the raid
To access the Desert Perpetual raid, you need to have Edge of Fate expansion purchased on your account and the Edge of Fate campaign finished.
You must open the destination menu and find the activity icon in the Portal hub.
Raid Preparation
Desert Perpetual raid features unique mechanics, so being prepared with the best meta loadouts will help you out immensely during each encounter. I’ll be going over some of the best weapons & subclasses that you should be using to ensure your success.
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Best subclasses & builds
Getting started
Once you're ready, navigate to the Portal hub, and locate the raid marker in the far upper side of the hud.
Best weapons loadouts
Here, I’ll be going over some of the best meta weapons to use in the Desert Perpetual raid:
- Primary slot: New Land Beyond, Adamantite, Mint Retrograde.
- Energy slot: Lord of Wolves, Divinity, Reckless Oracle.
- Heavy slot: Thunderlord, Corrective Measure, Scintillation.
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Choosing your encounter
Predestination, takes place in a massive open area similar to the Prophecy Dungeon. Reach a platform directly in the center of the space, where three half-spheres and a full sphere form a square along the platform's corners. The three half-spheres allow you to choose which boss you fight.

- All are entangled: Epoptes, the Hydra
- Axion is axiom: Agraios, the Hobgoblin
- Interference patterns swell: Iatros, the Wyvern
Epoptes, Lord of Quanta

General Objective Overview
Destroy the 3 big Hydras, while maintaining ad-clear, survivability and good comunication for the mechanic.
Arena & Layout

The arena is made up of 3 rooms. One big room withe the boss and 2 smaller rooms with 2 smaller boss hydras inside.
Mechanics
- Enter arena, defeat enemies and Time’s Magistrates.
- Killing Magistrates spawns two buffs on plates.
- Two players grab buffs, enter side rooms with add-clear partners.
- Two stay mid for enemy control.
- In side rooms, Hydra has 7 shield eyes; one square above it lights up.
- Buffed players call out lit square, shoot the eye called by the opposite room.
- Add-clear players grab buffs, read which diamond on the middle pillar is unlit.
- Guide side-room players to shoot the correct sphere above Hydra.
- Regroup mid, clear Cyclopses.
- Buffed players return, shoot remaining Hydra eyes, destroy center eye.
- Go mid, shoot glowing eyes on main boss’s shield to start DPS phase.





DPS Phase
The damage phase has it's own mechanic. The boss will call out 2 players to rotate with his shields, after a few seconds 7 eyes will pop on each shield, the players must quickly shoot these eyes to extend the damage phase.
Tips & Mistakes to Avoid
✔️ Bring heavy ad-clear weapons.
✔️ Have good comunication for the mechanic.
❌ Do not hurry to shoot the eyes as shooting the wrong eyes is harder to clutch the encounter.
Reaching the second encounter
After the first encounter, you will return to the encounter selection zone, but this time there will be massive amounts of ads, so bring good long range weapons.
Iatros, Inward-Tuned
Iatros is a simpler encounter than Epoptes, trading mechanical complexity for a test of survivability and a DPS check.
General Objective Overview
Kill the boss while maintaining ad-clear and managing the hourglass.
Arena & Layout

The arena is made up of 6 big plates with bridges between them where the boss and mobs roam with an hourglass in the middle as timer.
Mechanics
- Enter arena, defeat six Minotaurs named Time’s Burden.
- Each drops a Chronon buff. All players collect and jump through purple ring above hourglass.
- This fills the hourglass (extends timer) and spawns a Vex crystal.
- Destroy crystal to begin encounter and trigger wipe timer.
- Two players become runners/dunkers to kill Minotaurs and dunk Chronons to extend time.
- Three players (Breakers) go to Confluxes and shoot them when signaled.
- One player (Jumper) does platforming based on Chronon color: top, mid, or bottom plate.
- Jumper collects Vex buff, calls out which Confluxes to shoot.
- Breakers shoot Confluxes together at 4x Diastole stacks to spawn crystals.
- Climber interacts with orb above plates, repeats callout process for next set.
- Runners keep killing/dunking Minotaurs to prevent hourglass wipe.



DPS Phase
The damage phase is simple, the boss just walks around shoots and stomps. Five players will dps down the boss while a runner hunts minotaurs and extends the damage phase.
Tips & Mistakes to Avoid
✔️ Bring heavy ad-clear weapons
✔️ Kill the flying imps around the Jumper
❌ Do not forget to deposit the sand into the hourglass
Reaching the third encounter
After the second encounter, you will return to the encounter selection zone, but this time there will be massive amounts of ads, so bring good long range weapons.
Agraios, Inherent
General Objective Overview
The encounter against Agarios is once again on the more mechanical end of things, but survival remains a close second priority.
Arena & Layout

The arena is just 1 room with 5 portals and the boss that splits into 3 on the flaoting platforms
Mechanics
- Start encounter, clear enemies, then kill the Hydra.
- Hydra spawns 5 Minotaurs kill them, collect Chronons, and activate portals by walking through them.
- A second Hydra and Wyverns spawn, deal with them and repeat Chronon collection.
- Three players grab Light Lattice buffs: Absolute, Cyclical, or Constant Temporality.
- Check sniper Hobgoblin names on upper platforms they match one of the three buffs.
- Player with matching buff Aligns under correct Hobgoblin.
- The other two buffed players call out blue-lit portal sides (different for each).
- Team collects Chronons and charges the called-out portals.
- One unbuffed player runs through all 5 active portals to gain detainment grenade.
- That player blocks a sniper shot to pull the boss into the center.
- Team collapses mid and begins DPS.
- DPS lasts ~15s. Detainment grenade cycles to another player for repeat phases.
- Up to 3 detain-DPS cycles (~45s total), then encounter resets.


Tips & Mistakes to Avoid
✔️ Bring heavy precision weapons
✔️ Switch between melee focused builds for ad clear and weapons/super focused builds for dps
Reaching the final encounter
The final encounter take place in the encounter selection zone.
Keregos, The Worldline
General Objective Overview
The fight against Keregos, the Worldline is by far the most complex and difficult, befitting its place as the final encounter of The Desert Perpetual raid. You'll be using all the skills you learned in the previous encounters just to get to the damage phase
Arena & Layout

Arena is the main floating island from where you choose your encounter, having just an extra
Mechanics
- Kill the first wave of enemies, including yellow-bar Hydras.
- Everyone gets a buff by standing on plates:
- Constant (left plate): sees mine colors.
- Cyclical (right plate): sees if mines are active.
- Absolute (center plate): sees central ring color.
- Constant players destroy laser turrets and clear adds on lower platform.
- Temporal Oculus is gained by all three roles standing on a glowing pillar plate.
- With Oculus active:
- Absolute calls out ring color (red, white, blue).
- Constant calls out mine color.
- Cyclical checks if mine is active.
- If a mine is active and matches ring color:
- Absolute destroys it, Cyclical(s) collect Chronons.
- Repeat mine-clearing and dunking six times to fill the hourglass.
- Platforms appear, jump to upper level, shoot crystal under hourglass to begin next phase.
- On upper platform:
- Absolute sees 3 pillars, Constant & Cyclical each see 2.
- They stand by their pillars
- Absolute interacts with shared cube.
- Repeat x4 to start DPS.
- During DPS:
- Shoot boss’s exposed eyes (crit spots).
- One player collects Chronons scattered around upper platform.
- Dunk them through color-changing ring.
- Avoid lasers and Arc pools while maintaining DPS.






Tips & Mistakes to Avoid
✔️ Bring hard dps, the final stand is very very short
✔️ Call out your buffs so everyone knows what you have
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Loot Table
Below you will find a list with all the available loot found in Desert Perpetual raid:
You can find a complete loot table guide here Desert Perpetual loot table guide.
Agraios, Inherent (1st Encounter) |
Iatros, Inward-Turned (2nd Encounter) |
Epoptes, Lord of Quanta (3rd Encounter) |
Koregos, The Worldline (Final Encounter) |
Intercalary Auto Rifle ![]() ![]() ![]() |
Finite Maybe Fusion Rifle ![]() ![]() ![]() |
Opaque Hourglass Combat Bow ![]() ![]() ![]() |
Whirling Ovation Rocket Launcher ![]() ![]() ![]() |
Lance Ephemeral Sniper Rifle ![]() ![]() ![]() |
The When and Where Rocket Launcher ![]() ![]() ![]() |
Collective Psyche Gauntlets ![]() |
Any Desert Perpetual Weapon |
Antedate Submachine Gun ![]() ![]() ![]() |
Collective Psyche Helmet ![]() |
Collective Psyche Legs ![]() |
Any Desert Perpetual Armor Piece |
Collective Psyche Chest ![]() |
Collective Psyche Class Item ![]() |
These are all the possible loot that can drop from each encounter in Desert Perpetual raid.
Extras & Challenges
Like in the previous raids, Desert Perpetual also has a certain number of collectables, a title (or seal), specific triumphs that awards a unique special badges on your raid report.
Cosmetics
How to Obtain: TBA.
How to Obtain: TBA
Master Difficulty
The Desert Perpetual raid has normal & master difficulties to choose from. Completing the raid on master difficulty is required to complete the title (seal). There are certain modifiers that makes the Master difficulty hard to complete:
Title & Seal
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The title for the Desert Perpetual is called Atemporal. Below you will find the list with all the required triumphs needed to acquire your seal:
- The Desert Perpetual - Trophies from the ''Desert Perpetual'' raid.
- End of the Worldline - Complete any version of the ''Desert Perpetual'' raid.
- Combined Mastery - Complete raid encounters & a full run of the ''Desert Perpetual'' with atleast 3 feats active.
- Feature Presentation - Complete all encounters in the ''Desert Perpetual'' with feats active.
- Stop the Clock - Complete the ''Desert Perpetual'' within the first 48 hours of release. (unobtainable now)
- Death-Defiant - Complete all encounters in the ''Desert Perpetual'' raid without any fireteam member dying or returning to orbit.
- Brutal Efficiency - Complete all encounters in the ''Desert Perpetual'' with the Phase Race feat active.
- This is War - Complete all encounters in the ''Desert Perpetual'' with the Cutthroat Combat feat active.
- Battling Battalions - Complete all encounters in the ''Desert Perpetual'' with the Battalions feat active.
- Cherished Lifetimes - Complete all encounters in the ''Desert Perpetual'' with the Token Limit feat active.
- Challenging Victory - Complete all encounters in ''Desert Perpetual'' with the Encounter Challenges feat active
- Ternary Gifts - Loot all hidden chests in the ''Desert Perpetual'' raid.
- The ''Desert Perpetual'' Lore Book Unlocks - Unlock the ''Desert Perpetual'' lore book.
- TBA - TBA.
- TBA - TBA.
- TBA - TBA.
- TBA - TBA.
After you complete all 22 triumphs, the Atemporal seal will be unlocked so you can equip it on all your guardians.
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FAQs
The Desert Perpetual Raid is located in the Portal Hub on the very right upper side of the hud.
No, the Desert Perpetual is not farmable since it is the latest raid.
No, Desert Perpetual is not the hardest raid in Destiny 2.
Yes, Desert Perpetual requires the Edge of Fate expansion.
Final Thoughts
I hope this guide will ease your experience with the Desert Perpetual raid encounters and help you get one step further to success. We did all the research, and now it’s your turn to show your skill. Give it a try, Guardian!
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