Diablo 4 War Plans Guide: Activities, Rewards, Skill Trees & Best Routes
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War Plans is one of the biggest endgame additions to Diablo 4 with the Lord of Hatred expansion. It is the system that finally connects every endgame activity into one customizable progression loop.
This guide covers how War Plans work, all 7 activity skill trees, the best routes for XP and mythics, and the meta setups creators are running on day one. Pick the path that matches your goal and stop wasting endgame time.
What Are War Plans in Diablo 4?
War Plans are two connected systems wrapped into one feature. Understanding them as separate but linked is the key to actually using them well.
- Activity Playlist: a randomized chain of up to 5 endgame activities that you queue back-to-back, with rewards on each step
- Activity Skill Trees: 7 separate progression trees (one per activity type), with 7 skill points each and roughly 100 modifiers across the full system
The playlist is what you do this session. The skill trees are permanent meta progression that customizes how each activity behaves for you long term. The two reinforce each other every time you run a War Plan.
Early meta note: Lord of Hatred is fresh content. Some node names and exact values may shift in early patches as the meta develops.
How to Unlock War Plans
Before you can build a War Plan, you need to finish the campaign and reach the Command Table. Skipping the campaign is not an option for War Plans access on a fresh character.
Campaign Requirements
War Plans unlock at the end of the Lord of Hatred campaign. Based on current sources, you need to complete the main story to gain access to the Command Table interface and the activity playlist system.
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Once unlocked, you can swap War Plans freely as long as you have the resources for rerolls. Progress on Activity Skill Trees appears to be per character rather than account-wide based on current creator footage, so each new character has to redo the trees from scratch.
- Gate: Lord of Hatred campaign completion
- Hub: Command Table in Tethis (Skovos capital)
- Scope: per-character based on early footage (subject to patches)
Command Table Location
The Command Table is located in Tethis, the capital city of Skovos based on current launch footage. This is your hub for picking activities, locking War Plans, claiming rewards, and spending Activity Skill Points.
How to Create Your First War Plan
Creating a War Plan is straightforward once you reach the Command Table. The process follows a specific order that matters for which rewards you can chase.
- Open the Command Table: interact with the table in Tethis to enter the War Plans interface
- Review the activity playlist: you see a randomly generated chain of up to 5 activities with reward icons
- Reroll if needed: not happy with the chain? Reroll for a gold cost (appears to scale based on early footage)
- Lock in your activities: pick your path through the chain, locking step by step
- Start the War Plan: teleport to the first activity and run them back-to-back
- Return for rewards: teleport back to Tethis when finished to claim spoils and unlock new options
How War Plans Work
War Plans is built around choice and chains. You pick what to play, how to play it, and what rewards you want. The system handles key drops, teleportation, and reward distribution automatically.
Activity Playlist System
The Activity Playlist is the randomized chain generated each time you create a new War Plan. The layout shows you which activities are available, which rewards are tied to each, and how the chain branches.
If you do not have a Nightmare Sigil or an Infernal Hordes Compass, War Plans automatically generates one. This solves one of Diablo 4's longest standing endgame friction points.
- Auto-generated: Nightmare Sigils + Infernal Hordes Compasses
- Random: activity chain layout per War Plan
- Reward visibility: icons show type and rarity per step
Activity Chains and Route Order
Each War Plan has branching paths. You start at one node, hit two or three branches, and choose which to follow. Some paths offer better rewards, others offer specific activities you prefer.
- Path branching: 2 to 3 options at each step, lock as you go
- Reward icons: each step shows reward type (charms, materials, jewelry) and rarity
- Reward magnitude: small, medium, large, grand amounts based on activity tier
Command Table Progression
As you complete War Plans, your Command Table levels up. Higher levels unlock deeper chains (up to 5 activities per plan) and access to higher rarity nodes in the activity skill trees.
Early Command Table levels limit you to 2 or 3 activities per plan. Push the table by running War Plans consistently to unlock the full 5 activity chain.
- Early levels: 2 to 3 activities per chain
- Higher levels: up to 5 activities + higher rarity nodes
- XP source: War Plan completions feed table progression
Activity Experience and Skill Points
Every activity you complete grants Activity Experience for that specific activity type. Hit thresholds and you earn Activity Skill Points to invest in the matching tree.
Each activity tree caps at 7 skill points. There are 7 trees, so you can earn up to 49 total skill points across the full system, all of which permanently customize your endgame.
- Per-tree cap: 7 Activity Skill Points
- System cap: 49 points total across 7 trees
- Per-character: trees do not appear to be account-wide
War Chest Rewards
Completing a full War Plan grants a War Chest back at the Command Table. The chest contains the cumulative rewards from your chain, including Obducite, salvage materials, and spoils.
Pro Tip: Always finish the full chain before resetting. Partial completions seem to lose the final War Chest based on current footage.
War Plans Activities
War Plans includes 7 distinct activity types. Each one has its own skill tree, its own typical run time, and its own reward profile. Below is a quick comparison so you can pick what to chase.
| Activity | Best For | Main Rewards | Speed | Priority |
| Pit of Artificers | Glyph upgrades, speed farming | Glyph XP, Obducite, progression orbs | Fast (~90s with Heart of Stone) | Top |
| Kurast Undercity | Mythic farming via Portal Pranksters | Mythic Uniques, talismans, charms | Medium | Top |
| Tree of Whispers | XP, paragon, Resplendent Sparks | Whisper Caches, XP globes | Fast | High |
| Helltides | Cinder farming, Hell's Price chests | Tortured Gifts, Aberrant Cinders, lair keys | Medium | High |
| Nightmare Dungeons | Glyph XP, primordial dust farm | Glyph XP, dust chests, elite drops | Medium | High |
| Lair Bosses | Targeted boss Uniques | Boss-specific Uniques, trophies | Fast (with keys) | Medium |
| Infernal Hordes | Talismans, Aether currency, Spoils | Burning Aether, Spoils chests, talismans | Slow (~10 min) | Situational |
Helltides
Helltides are timed open-world events with demonic enemies and Tortured Gift chests. War Plan nodes can add cinder bonuses, lair boss spawns, or extra Hell's Price chest rolls.
Best Helltide setup: Ashes to Ashes for 10% more cinders, or the no-cinder-loss-on-death node if you are running a squishy build or hardcore.
- Top node: Ashes to Ashes (cinder bonus)
- Survival node: No cinder loss on death
- Cross-pollination: Lord Zir Blood Seekers, Gregoire Helltide chests
Nightmare Dungeons
Nightmare Dungeons are sigil-keyed dungeons with random affixes and a boss fight. War Plan auto-generates Sigils if you run out, which removes a major progression bottleneck.
Best Nightmare Dungeon setup: Nemesis + Gauntlet for extra elite spawns and the Conviction buff that grants a primordial dust chest at the end.
- Top nodes: Nemesis (elite spawns) + Gauntlet (Conviction buff)
- Reward bonus: primordial dust chest at run end
- Auto-Sigil: War Plans generates Sigils if you run out
The Pit
The Pit of Artificers is currently one of the fastest activities in War Plans. Tier 12 Pit 100 runs clear in roughly 90 seconds with the right setup based on early Lord of Hatred footage.
Best Pit setup: Heart of Stone is one of the strongest early Pit nodes for speed clearing thanks to progression orbs that drop from monster kills. Pair with Damned Thieves for goblin spawns and Chaon's Haste for extra glyph upgrade chance.
- Speed node: Heart of Stone (progression orbs)
- Bonus loot: Damned Thieves (goblin spawns)
- Glyph node: Chaon's Haste (extra glyph upgrade chance)
Lair Bosses
Lair Bosses are key-gated boss fights with targeted Unique loot pools. War Plan trees let you make lair bosses spawn inside other activities.
Cross-pollination examples: Embers of Anguish spawns Andariel in the Pit, Out of the Cold drops Beast in the Ice into Nightmare Dungeon boss fights, and Gregoire's Gambit summons Gregoire from Helltide chests.
- Andariel in Pit: Embers of Anguish
- Beast in Ice in NM: Out of the Cold
- Gregoire in Helltide: Gregoire's Gambit
Infernal Hordes
Infernal Hordes is the wave-based mode with Aether currency and end-of-run Spoils chests. Runs are slower than Pit or boss routes, so it is not ideal for pure speed farming.
However, Infernal Hordes is still useful when your goal is talisman rewards, Infernal Hordes activity tree progression, or specific Aether-based node setups. Play it for the right goals, skip it for speed.
- Run for: talismans, Aether currency, Infernal Hordes tree
- Skip if: pure speed farming or pit pushing
- Top node: Abyssal Omens for extra mini-bosses
Kurast Undercity
Kurast Undercity is a beacon-activated dungeon with mythic loot chances. With the right tree investment, it becomes one of the strongest mythic farming options in War Plans.
Best Undercity setup: Endless Swarm + Unfortunate Soul + Gutter Filth. The Gutter Filth node spawns Portal Pranksters, which are rare treasure goblins, and early footage shows they can reward Mythic Uniques alongside other high tier loot.
- Mythic node: Gutter Filth (spawns Portal Pranksters)
- Difficulty boost: Endless Swarm + Unfortunate Soul
- Group note: party leader's Gutter Filth applies for whole team
Tree of Whispers
Tree of Whispers is the bounty-style XP and cache farm. Whisper caches reward XP globes, charms, materials, and a chance at Resplendent Sparks for Mythic crafting.
Best Tree of Whispers setup: Wisdom of Whispers grants 50% more XP from cache globes, paired with Fortune of Fame for greater quality reward conversions.
- XP node: Wisdom of Whispers (50% bonus from cache globes)
- Quality node: Fortune of Fame (greater quality conversions)
- End-tree node: Resplendent Spark chance (Mythic crafting material)
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Activity Skill Trees Explained
Each of the 7 activities has its own progression tree with branching paths and roughly 14 nodes per tree. Spending Activity Skill Points unlocks new modifiers, rewards, and cross-pollination effects.
How Activity Trees Progress
You earn 1 Activity Skill Point per activity-specific level threshold. Each tree caps at 7 points, so the full system rewards 49 points if you grind every activity.
Trees branch into multiple paths. You can specialize in one branch for niche rewards or spread points across multiple branches for balanced bonuses.
| Activity Tree | Best Upgrade Focus | Priority | Why It Matters |
| Pit of Artificers | Heart of Stone, Chaon's Haste | Top | Fastest activity, most repeated |
| Kurast Undercity | Gutter Filth (Portal Pranksters) | Top | Mythic Unique farm pipeline |
| Tree of Whispers | Wisdom of Whispers, Fortune of Fame | High | XP and Resplendent Spark farm |
| Helltides | Ashes to Ashes, Hell's Price chest | High | Cinder economy and lair keys |
| Nightmare Dungeons | Nemesis, Gauntlet | Medium | Primordial dust + Conviction buff |
| Lair Bosses | Cross-pollination nodes | Medium | Bosses appear in other activities |
| Infernal Hordes | Abyssal Omens (situational) | Low | Slow runs, talisman-specific only |
Best Activity Trees to Prioritize
Based on early meta footage, the priority order is Pit, Undercity, Tree of Whispers, Helltides, then everything else. Pit is fastest, Undercity drops mythics, Whispers feeds XP and sparks, and Helltides gives the cinder economy.
If you only had 14 points to spend, you would put 7 in Pit and 7 in Undercity. That covers the two highest impact activities for damage progression and gear access.
Cross-Activity Nodes Explained
Some of the most exciting nodes are cross-activity. They take a feature from one activity and inject it into another for combined rewards.
- Embers of Anguish: Andariel can spawn during Pit runs
- Out of the Cold: Beast in the Ice ambushes Nightmare Dungeon bosses
- Gregoire's Gambit: Gregoire emerges from Helltide chests
- The Pit Butcher: random Butcher spawn ends Pit runs early
Respec and Reroll Notes
Activity Skill Trees can be respecced. Based on early footage, respeccing appears to cost gold, with values that may scale with point count or character level.
Rerolling the active War Plan playlist also appears to cost gold. Exact values vary across early creator footage and may be patched. Treat any specific number you see as a snapshot, not a final cost.
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Best War Plans Routes
A "route" is the activity selection plus tree setup that maximizes your progress toward a specific endgame goal. Below are the routes creators are running on day one of Lord of Hatred.
| Goal | Recommended Activities | Main Benefit | Best For |
| Early Endgame | Pit + Whispers + Helltides | Fast scaling, easy nodes | Fresh Tormented progression |
| Gear Farming | Lair Bosses + Helltides + Pit | Targeted Uniques + cinders | Build defining drops |
| Glyph Upgrades | Pit + Nightmare Dungeons | Glyph XP stacking | Paragon push |
| Boss Materials | Lair Bosses + Helltides | Trophies + lair keys | Amalgamation crafting |
| XP and Paragon | Whispers + Pit + Nightmare Dungeons | Stacked XP multipliers | Power leveling |
| Mythic Farming | Undercity + Whispers + Pit | Portal Pranksters + sparks | Endgame ceiling |
Best Early Endgame Route
When you first hit Tormented tiers, run Pit + Tree of Whispers + Helltides. The trees are easy to fill, the activities are fast, and the rewards stack into general progression.
- Pit: fastest XP and glyph gains
- Whispers: bonus XP via Wisdom of Whispers
- Helltides: cinder economy + lair keys
Best Gear Farming Route
For build defining gear, run Lair Bosses + Helltides + Pit. Lair bosses drop targeted Uniques, Helltides feed lair keys, and Pit runs let you amalgamate boss trophies into more boss attempts.
- Lair Bosses: targeted Unique drops
- Helltides: lair key supply + Hell's Price chests
- Pit: primordial dust for Cube rerolls
Best Glyph Upgrade Route
For paragon glyphs, run Pit + Nightmare Dungeons. Pit gives direct glyph XP, and the Nightmare Dungeons Conviction buff feeds primordial dust for Cube rerolls on glyph-related items.
- Pit: direct glyph XP + Heart of Stone speed
- Nightmare Dungeons: Conviction buff + dust chest
- Pair node: Chaon's Haste for extra glyph upgrade chance
Best Boss Materials Route
For Amalgamation crafting and boss trophy stockpiling, run Lair Bosses + Helltides. Lair bosses drop trophies directly, and Helltide tortured gifts contain bonus lair keys to keep the cycle going.
- Lair Bosses: direct trophy drops + boss Uniques
- Helltides: tortured gifts contain lair keys
- Stockpile rule: 3 trophies = 1 Amalgamation craft
Best XP and Paragon Route
For raw paragon points, run Tree of Whispers + Pit + Nightmare Dungeons with Wisdom of Whispers active. Whisper cache globes are the highest XP source per minute in the early meta.
- Whispers: 50% XP bonus from Wisdom of Whispers
- Pit: consistent XP per fast clear
- Nightmare Dungeons: elite kills + boss XP
Best Mythic Farming Route
For Mythic Uniques and Resplendent Sparks, run Kurast Undercity + Tree of Whispers + Pit with Gutter Filth active. Portal Pranksters are the day-one mythic pipeline based on creator footage showing 3 to 4 mythics per run.
Best War Plans Upgrades to Prioritize
If you want to know what to spend your first Activity Skill Points on, this is the priority order based on early Lord of Hatred meta. Numbers and exact node names should be verified against your in-game tree.
| Activity | Recommended Upgrade Type | Use Case | Notes |
| Pit of Artificers | Progression orb generation node (Heart of Stone) | Speed clear T12 Pit 100 in ~90 seconds | Node values may shift in early patches |
| Kurast Undercity | Treasure goblin spawn node (Gutter Filth) | Mythic Unique pipeline via Portal Pranksters | Party leader needs the node active |
| Tree of Whispers | XP globe multiplier (Wisdom of Whispers) | Paragon power leveling | 50% bonus XP based on early footage |
| Helltides | Cinder bonus or no-loss-on-death | Cinder economy + Hell's Price chest farming | Pick based on softcore vs hardcore |
| Nightmare Dungeons | Elite spawn + Conviction buff (Nemesis + Gauntlet) | Primordial dust chest + extra loot | Pairs well with Pit for glyph upgrades |
| Lair Bosses | Cross-pollination nodes | Bosses spawn in other activities | Choose based on which boss you need |
| Infernal Hordes | Aether bonus or talisman drop nodes | Niche talisman or charm farming | Skip for pure speed setups |
Early meta note: node names and exact percentages may shift in early patches as the live build settles. Treat the values above as an early Lord of Hatred snapshot.
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War Plans Rewards
War Plans rewards are tiered by magnitude and category. Each step in your activity chain shows reward icons so you can see what you are chasing before you lock in.
| Reward Type | Source | Best Use | Notes |
| Obducite | Pit, Nightmare Dungeons | Masterworking gear (rank 1-12) | Tier scales with activity difficulty |
| Salvage Materials | All activities | Crafting Aspects, gear repairs | Common but useful baseline |
| Spoils (Equipment) | Helltides, Lair Bosses, Infernal Hordes | Direct gear upgrades | Magnitude tiers: Small/Medium/Large/Grand |
| Talismans / Charms | Tree of Whispers, Infernal Hordes | Talisman slot bonuses | Set Charms reroll via Horadric Cube |
| Mythic Uniques | Kurast Undercity (Pranksters) | Endgame ceiling gear | Resplendent Spark crafted alternative |
| Lair Boss Trophies | Lair Bosses, Helltide chests | Amalgamation recipes (Horadric Cube) | Stockpile in groups of 3 |
Not all rewards matter equally at every stage. Knowing which ones to prioritize for your current goal separates efficient endgame players from gold farmers stuck in early Tormented tiers.
- Gear upgrades (short term): Spoils equipment + Lair Boss Trophies are the fastest path to direct power. Run Lair Bosses + Helltides for build defining drops.
- Crafting progression (mid term): Obducite for Masterworking + Salvage Materials for Aspects. Stack Pit + Nightmare Dungeons to keep the Cube fed.
- Long term endgame: Mythic Uniques + Resplendent Sparks + Talismans. Undercity (Pranksters) and Tree of Whispers (Sparks) are the highest leverage activities for permanent character power.
- Universal value: Salvage Materials drop everywhere and feed every crafting system, so they are never a wasted reward tier.
Best War Plans Strategy for Beginners
If you just hit Tormented tiers and you are new to War Plans, your first session should focus on filling the easiest trees and learning the system before optimizing.
- Run 5 to 10 War Plans first just to learn the playlist flow
- Pick Pit + Whispers + Helltides as your default 3-activity chain
- Spend points in Pit tree first for fastest progression payoff
- Avoid optimization until you have 5+ points per tree to invest meaningfully
- Save reroll gold until you understand which chains are actually bad
Best War Plans Strategy for Endgame Players
Once you have all 7 trees filled and you are pushing Tormented 12, the strategy shifts to specialized routes for whatever you currently need. Identify your bottleneck and run the route that solves it.
- Need Mythic Uniques? Undercity + Whispers + Pit, with Gutter Filth active
- Pushing Pit tier? Pure Pit chain with Heart of Stone + Chaon's Haste
- Stacking paragon points? Whispers + Pit + Nightmare Dungeons with Wisdom of Whispers
- Finishing a build? Lair Bosses + Helltides for trophy farming
- Need primordial dust? Nightmare Dungeons + Pit with Conviction buff
Beginner vs Endgame Strategy at a Glance
Side-by-side comparison of how beginners and endgame players should approach War Plans. Pick the row that matches where you are in progression and run that setup until you outgrow it.
| Player Type | Main Focus | Recommended Activities | Main Goal |
| Beginner | Filling first activity trees, learning the system | Pit + Tree of Whispers + Helltides | Reach Tormented tier comfort + earn first 14 skill points |
| Mid-game | Gear progression + crafting material flow | Pit + Lair Bosses + Nightmare Dungeons | Build defining Uniques + Masterwork to rank 12 |
| Endgame | Mythic Uniques + Pit ceiling pushing | Undercity + Whispers + Pit (with Heart of Stone) | Mythic crafting + Pit tier records |
Common Mistakes to Avoid
War Plans is flexible, which means it is also easy to misuse. Skip these mistakes that creators flagged in early Lord of Hatred footage.
- Spreading skill points too thin: 1 point in 7 trees gives nothing meaningful. Stack 5+ in your top 2-3 trees first.
- Running Infernal Hordes for speed: they take 10+ minutes vs 90-second Pit. Use them for talismans, not raw farming.
- Ignoring cross-pollination: Embers of Anguish drops Andariel into Pit. Use it.
- Forgetting to claim the War Chest: always return to the Command Table to claim end-of-plan rewards.
- Rerolling on every chain you do not love: reroll cost adds up. Pick the best path within the chain instead.
- Trying to redo trees per character: based on current sources, trees appear to be per-character, so plan accordingly.
Tips & Tricks
Here are the field tested tips from creators running War Plans on day one of Lord of Hatred.
- Pair Heart of Stone with spider or rat king maps: they spawn extra mobs that drop more progression orbs
- Use Gutter Filth in groups: the party leader's Gutter Filth node activates for the whole team
- Auto-Sigil generation is a quality-of-life win: stop hoarding Nightmare Sigils, War Plans handles it
- Watch for greater quality reward icons in the chain: sometimes a Legendary cache is worth running an activity you would normally skip
- Stockpile Whisper caches before opening: open them at level cap with Wisdom of Whispers active for max value
- Cross-pollination stacks for boss farming: Andariel in Pit + Beast in Ice in Nightmare = double trophy potential
- Respec gold is cheap relative to Pit speed gains: respec into Heart of Stone every Pit session if needed
Common mistake reminder: do not chase every rare reward icon. Pick a route, finish it, claim the chest, then plan the next session. Endless rerolling burns gold without progress.
FAQs
1. When do War Plans unlock in Diablo 4?
War Plans unlock at the end of the Lord of Hatred campaign. You access them through the Command Table in Tethis, the capital city of Skovos based on current launch footage.
2. How many activities can I chain in one War Plan?
Up to 5 activities per War Plan once your Command Table is high enough level. Lower levels limit you to 2 or 3 activities per plan.
3. How many activity skill trees are there?
There are 7 trees total: Pit, Tree of Whispers, Nightmare Dungeons, Helltides, Kurast Undercity, Lair Bosses, and Infernal Hordes. Each caps at 7 skill points.
4. What is the best activity tree to fill first?
For most players, Pit of Artificers is currently one of the best first trees thanks to fast clears and progression orb generation via Heart of Stone.
5. Are Activity Skill Trees account-wide?
Based on current creator footage, Activity Skill Trees appear to be per-character, not account-wide. This may change in patches but plan to redo trees on each new character for now.
6. How much does it cost to reroll a War Plan?
Based on early footage, rerolling appears to cost gold. Exact values vary across creator sessions and may scale with character level or progression. Treat any specific number as a snapshot, not a final cost.
7. Should I avoid Infernal Hordes in War Plans?
Infernal Hordes are slower than Pit or boss routes (10+ minutes vs ~90 seconds for Pit), so they are not ideal for pure speed farming. They are still useful for talisman rewards, Aether currency, and Infernal Hordes tree progression.
8. Where do Mythic Uniques come from in War Plans?
The primary mythic farm is Kurast Undercity with the Gutter Filth node, which spawns Portal Pranksters (rare treasure goblins) that drop Mythic Uniques. Resplendent Sparks from Whispers caches feed Mythic crafting.
Final Thoughts
War Plans is the system Diablo 4 endgame has needed for a long time. Picking your activities, customizing your rewards, and getting cross-pollination effects between Helltides, Pit, and Lair Bosses turns a fragmented endgame into one continuous flow.
The early meta favors Pit + Undercity + Tree of Whispers as the high-impact trio. Pit gives speed, Undercity gives mythics, Whispers gives XP and sparks. Master those three trees first, then branch out.
Key Takeaways
- War Plans is two systems: activity playlist (chains) + activity skill trees (permanent meta)
- Pit is currently the highest priority tree thanks to ~90 second clears with Heart of Stone
- Kurast Undercity Gutter Filth is the mythic pipeline via Portal Pranksters
- Cross-pollination nodes are the most exciting feature, use them to multi-task farming
- Infernal Hordes is goal-specific, not avoid-on-sight
- Activity Skill Trees appear per-character based on current sources
If grinding 7 activity trees on every alt or pushing Tormented 12 War Plans sounds like too much, our Diablo 4 boosting services handle the heavy lifting. Whether you need War Plans progression or full endgame setups, we deliver the unlocks and node configurations so you can focus on the parts of the game you actually enjoy.
Final word: Lord of Hatred is fresh content. We will refresh this guide as the meta develops, exact node names get verified, and creators push deeper into Tormented tiers. For now, lean on the careful wording on uncertain values and pick the route that matches your goal.