Season of Discovery Runes Farming Service

Self Play
This service can only be delivered in piloted mode because it requires a considerable time investment or a skill set unavailable for most customers.
We have completed thousands of orders using the piloted mode and never faced any bans or suspensions, so we can confidently say that is very safe to use even though giving us your login information may seem a bit scary.
Total price: $


Here you can buy Runes farming service and improve your Season of Discovery character. In WoW SoD Classic, the current maximum number of runes is 14 for each class.

Our SoD WoW runes farming service helps you skip the grind and farm all the available runes fast & safe. We are ready to prepare your character for end-game content.

We work with experienced WoW SoD boosters who have obtained all the runes in Season of Discovery on hundreds of characters and know the best tactics to get your desired runes as quickly as possible.


This service is available with Piloted mode only (account sharing) – a professional booster logs into your account and completes the WoW SoD Runes farming boost for you. When the order is done, you will receive an e-mail and notification to log back in.


The ETA for SoD Runes Boosting Service is up to 2-4 days. If you choose the Express option, your order will be treated as a high priority, so the ETA will be 30% lower.


  • We will farm your desired runes for your WoW Classic SoD character.
  • Reputation progress with some factions.
  • Materials that drop from grinding mobs.
  • A series of quests completed.
  • You keep all the loot dropped during the runes farming service.


  • Server - You can select your server United States or Europe.
  • Side - Tell us if you belong to the Alliance or Horde.
  • Class Choice - Select your character class.
    • Runes - Select the runes you want us to farm for you.
  • Delivery Speed - Normal - We will place your order in the queue, and when it's your turn, we will complete it. Express - Your order will be a high priority, so the first booster to become available will start your order.


  • All you need to be suitable for this service is a WoW Season of Discovery account with an active subscription.


In WoW Season of Discovery, you can obtain runes, which are items placed into objects. These runes grant your character specific passive effects or even new spells. You have the flexibility to change runes at any time outside of combat. At the beginning of the season, each class has access to a set of 14 runes.


Runes are items that you can slot into your gear, providing your character with passive effects or unlocking new spells. It's important to note that these runes are exclusively available in WoW Season of Discovery.

Below is a list with some information about the new runes system in WoW Season of Discovery:

  • Each rune is intended for one slot.
  • Add-ons like Questie can help you locate and track quests more easily.
  • Currently you can equip runes for chest, hands, and legs.
  • You can change runes any time as long as your character is not in combat.
  • You can get your first rune at level 2.

Your choice of class in World of Warcraft SoD is important, as it has a significant impact on your gameplay experience and role within the game.

The roles that each class can fulfill have undergone significant changes in WoW Season of Discovery. Below is a comprehensive breakdown displaying the 9 classes and the runes they can equip to get new abilities:


Rune Effect Slot
Blood Frenzy Each time you deal Bleed damage, you gain 3 Rage. Chest
Flagellation Gain a 25% bonus to Physical damage done for 12 sec after activating
Bloodrage or Berserker Rage.
Raging Blow A ferocious strike that deals 100% weapon damage, but can only be used
while Enrage, Berserker Rage, or Bloodrage is active.
Warbringer Your Charge, Intercept, and Intervene abilities are now usable while
in combat and in any stance, and will all remove movement
impairing effects when activated.
Devastate While you are in Defensive Stance and have a shield equipped, Sunder Armor
also deals 100% weapon damage, increased by 10% per
application of Sunder Armor already on the target.
Endless Rage You generate 25% more Rage from all damage you deal. Hands
Quick Strike A reckless instant melee attack with your two-handed weapon dealing
(Attack power * 15 / 100) to (Attack power * 25 / 100) physical damage.
This ability benefits from and triggers all effects associated with Heroic Strike.
Single-Minded Fury While dual-wielding, your Physical damage and movement speed are
increased by 10%.
Victory Rush Instantly attack the target causing (1 + Attack power * 45 / 100)
damage and healing you for 10% of your maximum health.
Only useable within 20 sec after you kill an enemy
that yields experience or honor.
Consumed by Rage Enrages you and grants you a 20% melee damage bonus for 12 sec or up
to a maximum of 12 swings after you exceed 80 Rage.
Frenzied Assault While wielding 2-handed weapons, your attack speed is increased by 20%. Legs
Furious Thunder Thunder Clap now increases the time between attacks by an additional 6%,
can be used in any stance, and deals
50% increased threat.
Rallying Cry A defensive ability which can be activated to increase the health of all party and raid members within 40 yards. Boots
Blood Surge Gives some of your abilities a chance to make your next Slam instant and cost no Rage. Belt


Rune Effect Slot
Demonic Tactics Increases the melee and spell critical strike chance of you
and your pet by 10%.
Lake of Fire Rain of Fire also leaves a Lake of Fire on the ground that increases all
Fire damage you deal and your Demon pet deals to affected enemies by
40% for 15 sec.
Master Channeler Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown,
costs 100% more mana, and heals you for 50% more each time it
deals damage.
Soul Siphon Increases the amount drained by your Drain Life and Drain Soul spells by
an additional 6% for each of your Warlock Shadow effects afflicting the
target, up to a maximum of 18% additional effect.
Chaos Bolt Sends a bolt of chaotic fire at the enemy, dealing (* 522 / 100)
to (* 662 / 100) Fire damage. Chaos Bolt always hits, cannot be resisted,
and its knowledge causes all your Fire spells to pierce through
absorption effects. Chaos Bolt gains a high chance to be resisted
when used against monsters 4 or more levels above your level.
Haunt Unleash a ghostly soul on an enemy, dealing (* 251 / 100)
to (* 295 / 100) damage, and increasing all Shadow damage over time
you deal to that target by 20%. When the Haunt ends or is dispelled,
you will be healed for all the damage it dealt to your target.
Metamorphosis Transform into a Demon, increasing Armor by 500%, reducing the
chance you will be critically hit by 6%, increasing your threat by 50%,
increasing mana gained from Life Tap by 100%,
transforming the functionality of some of your abilities, and granting some
new abilities:
  • Searing Pain: Now instant.
  • Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack
    that hits up to 3 nearby enemies,
    but has a 6 sec cooldown.
  • Fear: Replaced with Menace. Taunts the target to attack you,
    but has no effect if the target
    is already attacking you.
  • Demon Charge: Charge an enemy and stun it for 1 sec.
    Cannot be used in combat.
  • Demonic Howl: Forces all nearby enemies to focus attacks
    on you for 6 sec.
Shadow Bolt Volley Your Shadow Bolt now strikes up to 5 targets within a chain
distance of 10 yards, but for 20% reduced damage.
Demonic Grace Surge with fel energy, increasing your pet's and your own
dodge chance by 30%, and your chance to critically strike with
all attacks by 30%.
Demonic Pact Your pet's critical strikes apply the Demonic Pact effect to
your party members for 45 sec. Demonic Pact increases spell damage and
healing by 10% of your spell damage or (Level / 2),
whichever is higher. Does not work on Subjugated demons.
Everlasting Affliction Drain Life, Drain Soul, Shadowbolt, Shadow Cleave, Searing Pain,
Incinerate, and Haunt refresh the duration of your Corruption on
the target back to its maximum duration.
Furious Thunder Burn your enemy for (222 / 100 *) to (258 / 100 *) damage
and increase all Fire damage you deal by 25%
for the next 15 sec.
Invocation With Invocation, when you refresh some of your damage over time effects
while they have less than 6 seconds remaining,
instant damage will be dealt to your target equal to one tick of that spell’s periodic damage.
So, you no longer have to worry about refreshing your damage over time (DoT) spells at the perfect moment.
Dance of the Wicked Dance of the Wicked will trigger a buff
which increases you and your pets’ dodge chance any time
either of you deal a critical strike to an enemy.
You will also gain 2% of your maximum mana when this occurs.


Rune Effect Slot
Dual Wield Specialization Increases your chance to hit with both spells and melee attacks
by 5% while dual wielding and your Stormstrike ability now
hits with both weapons while
dual wielding.
Healing Rain Selects the area 15 yards around target player, and heals all of target
player's party members within that area for (* 15 / 100) every second.
Overload Gives your Lightning Bolt, Chain Lightning, Chain Heal, Healing Wave,
and Lava Burst spells a 33% chance to cast a second,
similar spell on the same target at no additional cost
that causes half damage or healing and no threat.
Shield Mastery Each time you Block, you regenerate mana equal to 8% of your
maximum mana and you gain Armor equal to
30% of your shield's armor value,
stacking up to 5 times. You also always gain
10% increased chance to Block and 15% increased Block value.
Lava Burst You hurl molten lava at the target, dealing (469 / 100 *)
to (605 / 100 *) Fire damage.
If your Flame Shock is on the target,
Lava Burst will deal a critical strike.
Lava Lash You charge your off-hand weapon with lava, instantly dealing 100%
off-hand Weapon damage. Damage is increased by 20% if your
off-hand weapon is enchanted with Flametongue.
Molten Blast Blast up to 4 enemies in a cone in front of you for
(* 72 / 100 + 5 / 100 * Attack power) to
(* 108 / 100 + 5 / 100 * Attack power) Fire damage.
This ability generates a high amount of threat.
Flame Shock periodic damage has a 10% chance to reset
the cooldown on Molten Blast.
Water Shield The caster is surrounded by 3 globes of water, granting 1% of your
maximum mana per 5 sec. When a spell, melee or
ranged attack hits the caster, 4% of maximum mana is
restored to the caster. This expends one water globe.
Only one globe will activate every few seconds.
Only one Elemental Shield can be active on the Shaman at
any one time.
Ancestral Guidance For the next 10 sec, 25% of your damage is converted to healing
on up to 3 nearby party members, and 100% of
your healing is converted to damage on your most
recent Flame Shock target.
Earth Shield Protects the target with an earthen shield, reducing casting or
channeling time lost when damaged by 30%
and causing attacks to heal the shielded target for 100.
This effect can only occur once every few seconds. 3 charges.
Lasts 10 min. Earth Shield can only be placed on one target at a
time and only one Elemental Shield can be active on a target at a time.
Shamanistic Rage Reduces all damage you take by 20% and you regenerate mana every
second for 15 sec. Mana regenerated per second is equal to
15% of your Attack Power, 10% of your spell power,
or 6% of your healing power, whichever value is greatest.
Your party and raid members within 40 yards will also
receive 10% of the mana you receive this way.
Way of Earth While Rockbiter Weapon is active on your main hand weapon
, you deal 50% increased threat, gain 30% increased health,
take 10% reduced damage, gain 6% reduced chance
to be critically hit by melee attacks, and Earth Shock taunts targets
to attack you and has a separate cooldown from other Shock
spells but has its range reduced to melee range.
Maelstrom Weapon Maelstrom Weapon causes damage dealt with melee attacks to have a chance to reduce
the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%.
The cast time reduction can stack up to five times.
Spirit of the Alpha Spirit of the Alpha is almost the opposite of Blessing of Salvation and casts a 30-minute buff on a friendly target to increase the threat generated by that target. Boots
Two-Handed Mastery Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with this weapon for 10 seconds. Chest or Robe


Rune Effect Slot
Aspect of the Lion The hunter takes on the aspects of a lion, increasing total stats by
10% for all nearby allies, and increasing total stats for
the Hunter by an additional 10%. Only one Aspect
can be active at a time.
Cobra Strikes Your critical hits with Shot abilities cause your pet's next 2
special attacks to critically hit.
Lone Wolf You deal 15% increased damage with all attacks while you do
not have an active pet.
Master Marksman Increases your critical strike chance by 5%, and reduces the Mana
cost of all your Shot abilities by 25%.
Beast Mastery Your pet's damage and health are increased by 30%, and its Focus
regeneration by 80%. In addition, your pet's Growl now also Taunts
the target to attack it for 3 sec.
Carve A sweeping attack that strikes all enemies in front of you
for 50% weapon damage.
Chimera Shot You deal 125% weapon damage, refreshing the current Sting on your
target and triggering an effect:
  • Serpent Sting - Instantly deals 40% of the damage done by
    your Serpent Sting.
  • Viper Sting - Instantly restores mana to you equal to 60% of
    the total amount drained
    by your Viper Sting.
  • Scorpid Sting - Attempts to Disarm the target for 10 sec.
    This effect cannot occur
    more than once per 1 minute.
Explosive Shot You fire an explosive charge into the enemy target, dealing
(Ranged attack power * 0.14 + 103 / 100 *)-
(Ranged attack power * 0.14 + 155 / 100 *) Fire damage.
The charge will blast the target every second
for an additional 2 sec. Cooldown shared
with Arcane Shot.
Flanking Strike You and your pet deal simultaneous instant 100% melee damage.
Afterward, your Mongoose Bite and Raptor Strike deal
10% increased damage for 10 sec, stacking up to 3 times.
Raptor Strike has a 20% chance to reset
the cooldown on Flanking Strike.
Kill Command Give the command to kill, increasing your pet's damage done from
special attacks by 60% for 30 sec. Each special attack
done by the pet reduces the damage bonus by 20%.
Serpent Spread Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for 6 sec. Legs
Sniper Training Your Shot abilities gain 10% increased critical strike chance while
you have not moved for the last 6 sec.
Melee Specialist Melee Specialist is a passive ability which will reduce the cooldown on Raptor Strike, cause it to trigger instantly,
and each usage of Raptor Strike has a chance not to trigger its cooldown.
Melee Specialist will also remove the cooldown of Mongoose Bite.
Trap Launcher Trap Launcher allows you to place traps
at any location within 40 yards and allows you to place your traps while in combat.
Additionally, your fire-based and frost-based traps have separate shared cooldowns.


Rune Effect Slot
Burnout Increases your spell critical strike chance with all spells by 15%,
but your non-periodic spell critical strikes now have an additional
mana cost of 1% of your base mana.
Enlightenment You deal 10% more damage while you have more than 70% mana.
While below 30% mana 10% of your mana
regeneration continues while casting.
Fingers of Frost Gives your Chill effects a 15% chance to grant you the Fingers of Frost
effect, which treats your next 2 spells cast as if the target
were Frozen. Lasts 15 sec.
Regeneration Heals the target for (* 42 / 100 * 3) health over 3 sec and applies
Temporal Beacon for 30 sec.
Temporal Beacon:
Records the subject's space-time position. 80% of all Arcane damage done by
the caster will be converted to chronomantic healing on each of
the caster's current Temporal Beacon targets.
This healing is reduced by 50% on self.
Arcane Blast Blasts the target with energy, dealing (* 453 / 100) to (* 527 / 100)
Arcane damage. Each time you cast Arcane Blast, the damage and
healing of all other Arcane spells is increased
by 15% and mana cost of Arcane Blast is increased by 175%.
Effect stacks up to 4 times and lasts 6 sec or
until any other Arcane damage
or healing spell is cast.
Ice Lance Deals (* 55 / 100) to (* 65 / 100) Frost damage to an enemy target.
Causes triple damage against Frozen targets.
Living Bomb The target becomes a Living Bomb, taking (* 85 / 100 * 4) Fire
damage over 12 sec. After 12 sec or when the spell is dispelled, the
target explodes dealing (* 171 / 100) Fire damage
to all enemies within 10 yards
Rewind Time Your current target with your Temporal Beacon instantly heals all
damage taken over the last 5 seconds. Ineffective on targets that
did not have a Temporal Beacon 5 seconds ago.
Arcane Surge Unleash all of your remaining mana in a surge of energy
focused at the target dealing (* 226 / 100) to (* 264 / 100) Arcane damage,
increased by up to 300% based on your mana remaining.
Afterward, your normal mana regeneration
is activated and increased by 300% for 8 sec.
Icy Veins Hastens your spellcasting, increasing spell casting speed by
20% and reduces the pushback suffered from damaging attacks while
casting by 100%. Lasts 20 sec.
Living Flame Summons a spellfire flame that moves toward the target,
leaving a trail of spellfire. This trail deals (* 100 / 100) Spellfire
damage every second to nearby enemies.
Lasts 20 sec.
Mass Regeneration Heals all of target player's party members within 15 yards
of target player for (* 42 / 100 * 3) health over 3 sec and applies
Temporal Beacon to each target for 15 sec.
Temporal Beacon
Records the subject's space-time position. 80% of all Arcane damage
done by the caster will be converted to chronomantic healing on
each of the caster's current Temporal Beacon targets.
This healing is reduced by 50% on self.
Missile Barrage Missile Barrage gives your Arcane Blast, Fireball, and Frostbolt spells
a chance to reduce the channeled duration
of your next Arcane Missiles spell by half, reduce its mana cost to 0, and cause missiles to fire every .5 seconds.
Chronostatic Preservation Chronostatic Preservation is a great new spell that allows you to store some of your arcane, fire and frost energy for later use.
You can only hold this energy for a short time before it combusts and expires,
but you can use this energy to heal a friendly target.


Rune Effect Slot
Deadly Brew Grants several improvements to your poisons:
When you inflict any other poison on a target, you also inflict
Deadly Poison. If your weapon does not have a poison applied,
it has a chance to trigger Instant Poison as if
Instant Poison were applied.
Deadly Poison and Instant Poison now gain increased
damage from your Attack Power.
Just a Flesh Wound You take 20% reduced Physical damage
while Blade Dance is active.
Additionally, you have 6% reduced chance
to be critically hit by melee attacks,
the threat generated by all your actions
is massively increased,
and your Feint ability is replaced with
Tease, which Taunts the target
to attack you. Taunts the target to attack you, but has
no effect if the target is already
attacking you.
Quick Draw Draw your ranged weapon and fire a quick shot at an enemy,
causing normal ranged weapon damage and reducing the target's
movement speed by 50% for 6 sec. Awards 1 combo point.
Quick Draw benefits from all talents and effects that trigger from
or modify Sinister Strike.
Slaughter from the Shadows Reduces the Energy cost of your Backstab and Ambush
abilities by 20. Engrave Gloves - Mutilate
Does not apply to Mutilate
Does not apply to abilities learned from other runes.
Main Gauche Instantly strike with your off-hand weapon for normal
off-hand weapon damage and increase your chance
to parry by 10% for 10 sec.
Awards 1 combo point.
Main Gauche benefits from all talents and effects that trigger from
or modify Sinister Strike.
Mutilate Instantly attacks with both weapons for 100% weapon damage
plus an additional (100 / 100 *) with each weapon.
Damage is increased by 20% against Poisoned targets.
Awards 2 combo points.
Mutilate benefits from all talents and effects that
trigger from or modify Backstab unless otherwise specified.
Saber Slash Viciously slash an enemy for 130% weapon damage,
and cause the target to bleed for (Attack power * 5 / 100)
damage every 2 sec for 12 sec, stacking up to 3 times.
Awards 1 combo point. Saber Slash benefits from all talents
and effects that trigger from or modify
Sinister Strike.
Shadowstrike Teleport behind your target and strike,
causing 150% weapon damage to the target.
Must be stealthed. Awards 1 combo point.
Shiv Instantly attack with your off-hand weapon to deal normal
off-hand weapon damage with a 100% chance to apply the poison
from your off-hand weapon to the target. Slower weapons
require more energy. Awards 1 combo point.
Shiv benefits from all talents and effects
that trigger from or modify Sinister Strike.
Between the Eyes Ranged Finishing move that causes damage per combo point,
increased by Attack Power, and Stuns the target:
  • 1 point: [53 /100 * (+)] to [81 /100 * (+)] damage, 1s Stun
  • 2 points: [53 /100 * (+* 2)] to [81 /100 * (+* 2)] damage, 2s Stun
  • 3 points: [53 /100 * (+* 3)] to [81 /100 * (+* 3)] damage, 3s Stun
  • 4 points: [53 /100 * (+* 4)] to [81 /100 * (+* 4)] damage, 4s Stun
  • 5 points: [53 /100 * (+* 5)] to [81 /100 * (+* 5)] damage, 5s Stun
Cooldown shared with Kidney Shot.
Blade Dance Finishing move that increases your Parry chance.
Lasts longer and grants more Parry chance per combo point:
  • 1 point : 14 seconds, 6% Parry
  • 2 points: 18 seconds, 7% Parry
  • 3 points: 22 seconds, 8% Parry
  • 4 points: 26 seconds, 9% Parry
  • 5 points: 30 seconds, 10% Parry
Envenom Finishing move that deals instant poison damage based
on your Deadly Poison doses on the target.
Following the Envenom attack you have a 75% increased
frequency of applying Instant Poison for 1 sec plus
an additional 1 sec per combo point.
One dose is activated per combo point:
  • 1 dose: [( * 100 / 100) * 1 + Attack power * 0.09] damage
  • 2 doses: [( * 100 / 100) * 2 + Attack power * 0.18] damage
  • 3 doses: [( * 100 / 100) * 3 + Attack power * 0.27] damage
  • 4 doses: [( * 100 / 100) * 4 + Attack power * 0.36] damage
  • 5 doses: [( * 100 / 100) * 5 + Attack power * 0.45] damage
Shuriken Toss Use Shuriken Toss to throw a shuriken at your enemy,
dealing damage to your target and up to 4 additional nearby.
Master of Subtlety Master of Subtlety causes attacks made while stealthed—
and for a short time after exiting stealth— to cause additional damage.


Rune Effect Slot
Aegis Increases your block value by 30% and damaging melee and
ranged attacks against you have a 10% chance to increase
your chance to block by 30%. Lasts 10 sec or 5 blocks.
Effect not cumulative with Redoubt.
Divine Storm An instant weapon attack that causes 110% of weapon damage
to up to 4 enemies within 8 yards.
The Divine Storm heals up to 3 party or raid members totaling 25%
of the damage caused.
Horn of Lordaeron The Paladin blows the Horn of Lordaeron, which increases total
Strength and Agility of all party members within 30 yards by 6.
Lasts 2 min. Exclusive with Blessing of Might.
Seal of Martyrdom Fills you with holy spirit for 30 sec, causing each of your melee
attacks to deal 30% weapon damage to your target, but you lose health
equal to 10% of the damage inflicted.
While this seal is active, your party and raid members within 40 yards
each gain mana equal to 10% of damage you take from this seal.
Unleashing this Seal's energy will judge an enemy, instantly causing
70% weapon damage at the cost of health equal to 10% of the damage
Beacon of Light The target becomes a Beacon of Light to all members of your
party or raid within a 40 yard radius. Any heals you cast on
party or raid members will also heal the Beacon for 100% of
the amount healed. Only one target can be the Beacon of Light
at a time. Lasts 1 min.
Crusader Strike An instant strike that causes 75% weapon damage and regenerates
2% of your maximum mana.
Hand of Reckoning Taunts the target to attack you, but has no effect if the target
is already attacking you.

While you know this ability, the threat bonus from Righteous Fury is
increased to 80% and Righteous Fury causes you to gain mana when
healed by others equal to 25% of the amount healed.
Additionally, while Righteous Fury is active, damage which takes
you below 35% health is reduced by 20%. Righteous Fury will remain
active until cancelled.
Avenger's Shield Hurls a holy shield at the enemy,
dealing (366 */ 100 + 0.091 * Spell power + 0.091 * Attack power)
to (448 */ 100 + 0.091 * Spell power + 0.091 * Attack power) Holy damage
Dazing them and then jumping to additional nearby enemies.
Affects 3 total targets. Lasts 10 sec.
Divine Sacrifice 30% of all damage taken by party members within 30 yards is
redirected to the Paladin for 10 sec. Damage which reduces the
Paladin below 20% health will break the effect and grant the
paladin 10% increased damage and healing done for 10 sec.
Divine Sacrifice cannot be used while you are under the effects
of Blessing of Protection, Divine Shield, or Divine Protection,
and prevents you from being targeted by those abilities while
it is active.
Exorcist Exorcism can now be cast on any target and has 100%
increased critical strike chance against Undead and Demons.
Inspiration Exemplar Gain the Inspiration Exemplar ability:
Your inspiring presence periodically dispels
Fear and Sleep effects on nearby party members.
Rebuke Interrupts spellcasting and prevents any spell in that
school from being cast for 2 sec.
Sheath of Light Sheath of Light will cause damage dealt with your melee weapon to also increase your spell power.
It will also cause your critical heals to apply an additional heal over time on the target.
Guarded by the Light Guarded by the Light will cause your melee weapon hits to restore mana over time, however;
the amount healed by Flash of Light, Holy Light, and Holy Shock will be reduced by half.


Rune Effect Slot
Serendipity Healing with Flash Heal reduces the cast time of your next
Lesser Heal, Heal, Greater Heal, or Prayer of Healing by 20%
for 20 sec, stacking up to 3 times.
Strength of Soul Lesser Heal, Heal, Greater Heal, and Flash Heal reduce
the remaining duration of Weakened Soul on targets they heal
by 4 sec.
In addition, targets of your Power Word: Shield will gain Rage
from taking damage despite the damage being absorbed, and
Righteous Fury will trigger from damage absorbed by your
Power Word: Shield as if it were a heal.
Twisted Faith Mind Flay and Mind Blast deal 50% increased damage
to targets afflicted with your Shadow Word: Pain.
Void Plague Afflicts the target with a disease that causes
(* 117 / 100 * 6) Shadow damage over 18 sec.
Circle of Healing Heals all of target player's party members within
40 yards of target player for
(* 162 / 100) to (* 180 / 100).
Mind Sear Causes an explosion of shadow magic around the enemy target,
causing (70 / 100 *) to (78 / 100 *) Shadow damage every
1 sec for 5 sec to all enemies within 10 yards around the target.
Penance Launches a volley of holy light at the target,
causing (* 128 / 100) Holy damage to an enemy,
or (* 106 / 100) healing to an ally, instantly
and every 1 sec for 2 sec.
Shadow Word: Death A word of dark binding that inflicts
(* 261 / 100) to (* 305 / 100) Shadow damage
to the target.
If the target is not killed by
Shadow Word: Death, the caster takes damage equal
to the damage inflicted upon the target.
Homunculi Break off splinters of your soul to animate
3 miniature copies of yourself that attempt
to attack your current target with a mace,
sword, and axe, reducing the attack speed,
attack power, and armor respectively of
any target they hit.
Power Word: Barrier Summons a holy barrier to protect all party
members at the target location for 10 sec,
reducing all damage taken by 25% and
preventing damage from delaying spellcasting.
Prayer of Mending Places a spell on the target that heals them for
(* 93 / 100) the next time they take damage or
receive healing. When the heal occurs,
Prayer of Mending jumps to a party or raid member
within 20 yards. Jumps up to 5 times and lasts
30 sec after each jump.
This spell can only be placed on one target at a time.
Shared Pain Your Shadow Word: Pain now also afflicts up
to 2 additional nearby targets within 15 yards.
Mind Spike Cast Mind Spike to blast your target with Shadowfrost damage and apply a debuff
which increases the critical strike chance of your next Mind Blast on that target.
This debuff can stack up to 3 times.
Pain Suppression As a favorite from later expansions, Pain Suppression can be cast on a friendly target
to significantly reduce their damage taken and increase their resistance
to Dispel mechanics for a short time.


Rune Effect Slot
Fury of Stormrage Reduces the mana cost of Wrath by 100% and each time
you deal damage with Wrath you have a 12% chance for
your next cast of Healing Touch within 15 sec to be instant.
Living Seed When you critically heal your target with any healing spell
you plant a Living Seed on the target for 30% of the amount healed.
The Living Seed will bloom when the target is next attacked.
Lasts 15 sec.
Survival of the Fittest Reduces the chance you'll be critically hit by melee attacks
by 6% and reduces all damage taken by 10%. Damage taken
reduced by an additional 10% while in Bear Form or
Dire Bear Form.
Wild Strikes While you are in Cat Form, Bear Form, or Dire Bear Form,
party members within 20 yards gain increased combat ferocity.
Each melee hit has a 20% chance of granting the attacker
an extra attack with 20% additional Attack Power.
No effect if the party member is already benefitting
from Windfury Totem.
Lacerate Lacerates the enemy target, making them bleed for
(* 20 / 100 * 5) damage over 15 sec
plus 20% weapon damage per existing application of
Lacerate on the target. Causes a high amount of threat.
This effect stacks up to 5 times on the same target.
Mangle Gain the Mangle (Bear) ability and replace your Claw ability
with Mangle (Cat). This ability benefits from and
triggers all effects associated with Claw and Maul.
Mangle the target for 160% normal damage and cause the target
to take 30% additional damage from Bleed effects and
Shred for 1 min.
This ability benefits from and triggers all effects
associated with Claw and Maul.
Mangle the target for 300% normal damage and cause the target
to take 30% additional damage from Bleed effects
Shred for 1 min. Awards 1 combo point.
This ability benefits from and triggers all effects
associated with Claw and Maul.
Sunfire Gain the Sunfire ability and while in Bear Form,
Cat Form, or Dire Bear Form your Moonfire is replaced
with Sunfire (Bear) or Sunfire (Cat).
This spell benefits from and triggers all effects
associated with Moonfire.
Burns the enemy for
(130 */ 100) to (152 */ 100) Nature damage and
then an additional (65 * 4 */ 100) Nature damage
over 12 sec.

Burns the enemy for
(130 */ 100) to (152 */ 100) Nature damage and
then an additional (65 * 4 */ 100) Nature damage
over 12 sec.

Burns the enemy for
(130 */ 100) to (152 */ 100) Nature damage and
then an additional (65 * 4 */ 100) Nature damage
over 12 sec. Awards 1 combo point.
Wild Growth Heals all of target player's party members within
40 yards of target player for
(34 / 100 * 7 *) over 7 sec.
The amount healed is applied quickly at first,
and slows down as Wild Growth
reaches its full duration.
Lifebloom Reduces the global cooldown on your Rejuvenation
and Lifebloom abilities by 0.5 sec and
you gain the Lifebloom ability:
Heals the target for (4 / 100 * 7 *) over 7 sec.
When Lifebloom completes its duration or is dispelled,
the target instantly heals for (57 / 100 *)
and the Druid regains half the cost of the spell.
This effect can stack up to 3 times on the same target.
Savage Roar Finishing move that increases physical damage
done by 30% while in Cat Form.
Lasts longer per combo point:
1 point : 14 seconds
2 points: 19 seconds
3 points: 24 seconds
4 points: 29 seconds
5 points: 34 seconds
Skull Bash Charge to a target within 13 yards and bash
the target's skull, interrupting spellcasting
and preventing any spell in that school from
being cast for 2 sec.
Shares a cooldown with Feral Charge.
Starsurge Launch surging stellar energies that
causes (381 / 100 *) to (467 / 100 *)
Arcane damage.

Starsurge benefits from and triggers most talents
and effects that trigger or benefit
from Wrath or Starfire.
Eclipse Eclipse increases the critical strike chance of your next two Wrath abilities by 30%
and Wrath increases the critical strike chance of your next Starfire by 30% with each effect stacking up to 4 times.
King of the Jungle King of the Jungle fundamentally changes your Tiger's Fury by increasing all physical damage you deal by 15%,
as well as instantly granting you 60 energy. As a trade-off for this, Tiger's Fury now has a 30 second cooldown.


The top choices for solo play in WoW Season of Discovery include Hunter and Warlock, as their pets have received significant buffs. It's likely that pets will scale exceptionally well this season, further enhancing the solo capabilities of Hunters and Warlocks.

In WoW Classic, Warriors were considered one of the weakest classes for solo play, especially at lower levels. However, in WoW Season of Discovery, Warriors have undergone changes with the addition of runes. These runes address their major weaknesses, making them more mobile and providing self-healing for improved sustainability while leveling.


If you would like to see a complete guide for runes farming in WoW Season of Discovery, you can watch the following video:

To find more information about WoW Classic Season of Discovery runes, we recommend this rune guide for SoD made by wowhead.

Please feel free to contact us on live chat or the discord server for more information on our WoW SoD Runes Farming service. We are here for you 24/7!

Frequently Asked Questions

When do you start working on my boost?
Usually we start boosting a couple minutes after the order is placed and the payment is processed. There are couple exceptions though when we might be overloaded, when the request on services is very high, such as new expansion launches. After purchasing a WoW Boost, you will schedule the service together with the manager in advance, so the team is ready for you whenever it suits you better. Even if we can’t start working on your order right away, before purchasing, the manager will let you know when your boost can be provided.
Is it safe to buy boosting services?
We provide boosting services since 2013, completed thousands of orders as self played and piloted mode and we NEVER encountered any issue, so we can definetely claim that our WoW boosting services are 100% safe. Our reputation speaks for ourselves. For extra security, in case you buy a WoW boosting service that requires account sharing, we can use a VPN of your country and stream the boost aswell.
Do you have the best prices?
When it comes to prices, at KBoosting we have fair prices, which reflect the skill and time needed to invest in order to obtain the goal the client goes for. We try to keep our prices as low as possible, and please keep in mind that every WoW boosting service provided by KBoosting is handmade, without the usage of any illegal 3rd party software, cheats, hacks, etc.
Will I receive updates regarding my order?
Yes. We will constantly keep you updated with the progress of your order as we work on it through Discord app and via E-mail and/or notifications. Once the order is placed and a booster gets assigned, you will get in touch with our managers for any updates or questions regarding your order.
Can I still use my account?
Absolutely. We are always more than happy to schedule your boost around the times that you prefer, whether it is a self played boost (carry) or a service that requires account sharing (piloted).
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