Ghosts of the Deep Guide – Complete Destiny 2 Dungeon Walkthrough

Introduction

The Ghosts of the Deep dungeon was released in Destiny 2 during Season of the Deep. The guide will take you through every step needed to complete it, covering all mechanics, strategies, and loadouts.

Table of Contents

In this guide, we will cover the following subjects:

  • Dungeon Preparation
  • How to access the dungeon
  • First Encounter
  • Second Encounter
  • Boss Encounter
  • Loot Table
  • Extras & Challenges
  • FAQ
  • Conclusion

How to access the dungeon

To access the Ghosts of the Deep dungeon, you need to have the Lightfall expansion purchased on your account.

You must open the destination menu and find the activity icon in the Legends tab.

Dungeon Preparation

Ghosts of the Deep dungeon features unique mechanics, so being prepared with the best meta loadouts will help you out immensely during each encounter. I’ll be going over some of the best weapons & subclasses that you should be using to ensure your success.

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Best subclasses & builds


  • Warlock (Solar Well) – Using Well of Radiance will greatly increase you and your team survivability while also increasing damage output. Consider using Healing Grenade if your team needs it.

  • Titan (Prismatic Thundercrash)Thundercrash is one of the best DPS supers for Titan, and using the Prismatic subclass lets you choose a variety of aspects & grenades to best suit your playstyle.

  • Hunter (Prismatic Solar)Prismatic Solar with Golden Gun super in combination with the Celestial Nighthawk exotic is best for massive DPS damage during boss phases.
  • Getting started

    Once you’ve obtained the quest, navigate to the Legends and locate the dungeon marker in the top right corner.

    Best weapons loadouts


    Here, I’ll be going over some of the best meta weapons to use in the Ghosts of the Deep dungeon:

  • Primary slot: Lost Signal, Tinasha’s Mastery, Outbreak Perfected.

  • Energy slot: Lord of Wolves, Unforgiven, Ikelos SMG.

  • Heavy slot: Grand Overture, Legend of Acrius (with Catalyst), Queensbreaker (with Catalyst).

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    Reaching the first encounter


    You and your fireteam will spawn right in front of where the first encounter takes place.

    First encounter - Hive Ritual


    General Objective Overview

    In the first encounter of the Ghosts of the Deep dungeon, your fireteam must disrupt a Hive ritual by activating 4 statues. This involves defeating specific Hive enemies, acquiring the Vestige of Light buff, and depositing it into statues with matching Hive symbols.

    Arena & Layout


    The encounter takes place in an open area outside the New Pacific Arcology on Titan. It contains:

    • Central Ritual Site: Located at the back center, surrounded by Hive statues and spikes.
    • Multiple Pathways: Lead to various sections where Hive enemies spawn.
    • Open Spaces: Allow for Sparrow traversal to quickly move between areas.

    Team Roles & Asignments


    • Vestige Carrier (1 player): Responsible for obtaining the Vestige of Light buff and depositing it into the correct statue.
    • Ad-clear Team (2 players): Focus on eliminating Hive enemies, including Ogres, Wizards, and Lightbearer Knights, to ensure the Vestige Carrier can perform their role safely.

    Mechanics


    • Defeat the Soulfire Binder Ogre: An Ogre spawns near the ritual site; killing it reveals a green trail leading to the next group of enemies.
    • Follow the Green Trail: This trail leads to a Hive rune symbol in the air; note this symbol as it indicates the correct statue for depositing the buff.

    • Eliminate Hive Enemies: Along the trail, defeat groups of Hive, including additional Soulfire Binders.
    • Confront the Lightbearer Knight: At the final location, a Lightbearer Knight appears; defeat it and finish its Ghost to acquire the Vestige of Light buff (80-second timer).

    • Return to the Ritual Site: Back at the central area, defeat the Veilweaver Wizard to spawn a Deepsight Orb.
    • Activate Deepsight: This reveals hidden Hive symbols on the statues.

    • Deposit the Vestige of Light: The buff holder must imbue the statue matching the earlier noted symbol.

    • Repeat Process: This sequence must be completed 4 times, each with a different symbol, to fully disrupt the ritual and open the path forward.

    DPS Phase

    There is no DPS phase for this encounter.

    Tips & Mistakes to Avoid

    ✔️ - Communicate Symbol Identification: Ensure all team members are aware of the current Hive symbol to avoid depositing errors.

    ✔️ - Manage Buff Timers: The Vestige of Light buff has an 80-second duration; prioritize returning to the ritual site promptly to prevent deaths.

    ❌ - Avoid Depositing into Incorrect Statues: Depositing the buff into the wrong statue results in player death and delays.

    ❌ - Neglecting Ad-clear: Allowing enemies to accumulate can overwhelm the team; maintain consistent ad-clear to ensure safety.

    Reaching the second encounter


    After completing the first encounter, Break the Ritual, your fireteam must navigate through an underwater traversal section that requires you to collect air bubbles or you will die from pressure. The underwater section is dark and disorienting, requiring careful navigation. After finally reaching dry land, its time for the second encounter, Ecthar, the Shield of Savathûn.

    General Objective Overview


    Second Encounter - Ecthar, the Shield of Savathûn


    General Objective Overview

    The second encounter in Ghosts of the Deep pits your fireteam against Ecthar, the Shield of Savathûn. This fight requires you to navigate underwater sections, defeat Lucent Hive, and utilize the Deepsight buff to uncover and dunk Hive runes. Success relies on precise ad-clear, dunking mechanics, and coordinated DPS phases.

    Arena & Layout


    The battle takes place in a large, dark temple chamber with an underwater section.

    • The main arena contains 3 Hive rune deposit points.
    • An underwater section is accessed during the encounter, requiring players to manage their oxygen while searching for runes.
    • Lucent Hive Wizards and Knights spawn, adding difficulty to the fight.

    Team Roles & Asignments


    • Runner: Uses Deepsight to locate Hive runes underwater.
    • Dunker: Collects Hive runes and dunks them at the correct locations.
    • Ad-clear: Focuses on clearing Lucent Hive, Thrall, and Knights to prevent being overwhelmed.

    Mechanics


    • Activate Deepsight at the designated Hive altar.
    • A player gains the Deepsight buff and enters the underwater section to locate 3 Hive runes.
    • The team defeats Lucent Hive Knights and Wizards to obtain the runes.
    • Dunkers deposit the runes at the correct altars to progress.
    • After successfully dunking, Ecthar’s shield is removed, starting the DPS phase.
    • Repeat the cycle until Ecthar is defeated.

    DPS Phase

    Tips & Mistakes to Avoid

    ✔️ - Assign clear roles for Runner and Dunker to prevent confusion.

    ✔️ - Use good DPS weapons to clear Wizards quickly before dunking runes.

    ❌ - Don’t linger underwater for too long: Make sure you pay attention to the oxygen meter to avoid drowning.

    ❌ - Avoid spreading out too much: Sticking together makes managing enemy spawns easier.

    Reaching the boss encounter


    After you defeat Ecthar, you must enter the underwater passage in the arena and once again navigate an underwater maze full of Hive enemies until you reach the final boss.

    Boss Encounter - Simmummah, the Forsaken


    (reclama cu boss kill + altceva similar)

    General Objective Overview

    The final encounter in Ghosts of the Deep pits your fireteam against Simmumah, the Forsaken, a powerful Lucent Hive Necromancer. This fight requires managing Hive runes, dunking Vestiges of Light, and coordinating strong DPS phases while dealing with Lucent Hive enemies and continuous ad spawns.

    Arena & Layout


    • Central Arena: The main combat space where Simmumah floats above, casting Hive magic.
    • Underwater Sections: Players will need to dive underwater to complete mechanics.
    • 3 Rune Deposits: Similar to the Ecthar fight, these are used for dunking Vestiges of Light.

    Team Roles & Asignments


    • Runners (1 or 2 players): Their job is to run and kill the Lucent Hive enemies, get deepsight in the arena and activate the corresponding Hive runes.
    • Ad-clear (All players): Eliminate Thrall, Acolytes, and Lucent Wizards to keep the arena manageable.

    Mechanics


    • Destroy the Ghost near Oryx's head to spawn a Deepsight node.
    • Activate the Deepsight node to reveal 3 ritual circles marked by green Hive symbols.

    • Stand in a ritual circle to gain the Ritual Conductor buff.
    • While in the circle, defeat Vorlog, Risen in Heresy, to progress the mechanic.
    • After defeating Vorlog, align your view through the floating circle symbol towards the Hive face symbol to reveal a specific rune.

    • Defeat the corresponding Hive Lightbearer beneath the rune to obtain a Vestige of Light.
    • Return to the main arena and deposit the Vestige into the statue matching the revealed rune.
    • Repeat the process for all 3 runes to remove Simmumah's shield.

    DPS Phase

    After the mechanic has been done, you need to break Simmummah's shield and deal damage. I recommend dealing damage from Oryx's head, using a Well of Radiance, and long-range weapons like linear fusion rifles.

    Tips & Mistakes to Avoid

    ✔️ - Manage Buff Timers: Be mindful of the Ritual Conductor and Vestige of Light timers to avoid failures.

    ✔️ - Use Cover Effectively: Utilize the environment to avoid Simmumah's attacks and incoming Moths that she sometimes spawns.

    ❌ - Don't Ignore Moths: These can deal significant damage and wipe out your team; eliminate them promptly.

    ❌ - Avoid Uncoordinated Movements: Stick to assigned roles to prevent confusion and mechanic failures.

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    Loot Table


    Here we'll be showing you every piece of loot you can acquire from the dungeon. Ghosts of the Deep features 4 legendary weapons, 1 exotic, 1 normal armour set & 1 artifice armour set. Below you will find a list with all the weapons & armour pieces:


    Hive Ritual
    (1st Encounter)
    Ecthar, the Shield of Savathûn
    (2nd Encounter)
    Simmumah ur-Nokru
    (Final Encounter)

    No Survivors

    Submachine Gun

    Solar |

    No Survivors

    Submachine Gun

    Solar |

    The Navigator

    Trace Rifle

    Strand |

    New Pacific Epitaph

    Grenade Launcher

    Stasis |

    Greasy Luck

    Glaive

    Solar |

    No Survivors

    Submachine Gun

    Solar |

    Cold Comfort

    Rocket Launcher

    Stasis |

    Cold Comfort

    Rocket Launcher

    Stasis |

    Cold Comfort

    Rocket Launcher

    Stasis |

    Greasy Luck

    Glaive

    Solar |

    New Pacific Epitaph

    Grenade Launcher

    Stasis |

    Gauntlets of the
    Taken King


    Gauntlets of the
    Taken King


    Gauntlets of the
    Taken King


    Greaves of the
    Taken King


    Plate of the
    Taken King


    Plate of the
    Taken King


    Helm of the
    Taken King


    Mark of the
    Taken King


    Mark of the
    Taken King


    Greaves of the
    Taken King

    Helm of the
    Taken King

    These are all the possible loot that can drop from each encounter in Ghosts of the Deep dungeon.

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    Extras & Challenges

    Like in the previous dungeons, Ghosts of the Deep also has a certain number of collectables, a title (or seal), solo & flawless triumph that awards a unique emblem & special badge on your dungeon report. We’ll be going over each of them and tell you what are the best tips & tricks on acquiring them.

    Sparrow


    The exotic sparrow is called Recalcitrant Host, and you can acquire it by completing the Sovereign triumph, which requires full completion of the Ghosts of the Deep dungeon on master difficulty.

    Solo & Flawless


    Conquering Ghosts of the Deep dungeon solo flawless is a true test of a guardian's skill. Solo flawless demands perfect preparation, from optimizing your build with the right subclass, exotic armor, and weapon loadout to mastering the dungeon's encounters.

    Completing the dungeon solo flawless awards you with a unique emblem that you can use to show off to other guardians, while also giving you a special badge on your dungeon report that you’ve completed the dungeon solo flawlessly.

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    Catalyst


    You can obtain the Navigator catalyst by completing a special puzzle quest. To complete it, you'll need to return to Ghosts of the Deep and activate 3 statues, collect Vestiges of Light, and killing a secret boss.

    For a comprehensive guide on how to obtain the catalyst for this weapon, be sure to watch the video above, where all the steps are explained in detail.


    Master Difficulty


    The Ghosts of the Deep dungeon has normal & master difficulties to choose from. Completing the dungeon on master difficulty is required to complete the Ghoul title (seal). There are certain modifiers that makes the Master difficulty hard to complete:

  • Shielded Foes – You will face combatants with different elemental shields, like Arc, Void, etc.

  • Champion Foes – You will be facing Unstoppable, Overload and Anti-Barrier champions.

  • Master Modifier – Extra champions, extra shields, and your maximum effective power level is capped at 2030.

  • Surges – 25% bonus to a specific elemental damage.

  • Title & Seal


  • Arise - Complete the "Ghosts of the Deep" dungeon.

  • Alone in the Deep - Complete all encounters in the "Ghosts of the Deep" dungeon solo without leaving the activity.

  • The Trinity - Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of clanmates.

  • Shoick Risk - Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Arc Subclasses.

  • Fire Hazard - Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Solar subclasses.

  • Abyssal Void - Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of Void Subclasses.

  • One of a Kind - Complete all encounters in the "Ghosts of the Deep" dungeon with a full fireteam of the same class.

  • Sovereign - Complete the "Ghosts of the Deep" dungeon on Master difficulty.

  • In Memoriam - Find and listen to each memory of Darkness throughout the "Ghosts of the Deep" dungeon.

  • Ghosts of the Deep - Trophies from the "Ghosts of the Deep" dungeon.

  • After you complete all 10 triumphs, the seal will be unlocked so you can equip it on all your guardians.

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    FAQs


  • Where is the Ghosts of the Deep dungeon located?
  • The Ghosts of the Deep dungeon is located in the Legends tab.

  • Is the Ghosts of the Deep dungeon farmable?
  • No, the Ghosts of the Deep dungeon can only be farmed when it is part of the active dungeon rotation.

  • Can you solo Ghosts of the Deep dungeon?
  • Yes, you can solo the dungeon and even solo flawless the dungeon, although it will be very challenging due to encounter mechanics and difficulty.

  • Does Ghosts of the Deep need a dungeon key?
  • Yes, the Ghosts of the Deep dungeon requires the Lightfall dungeon key.

    Final Thoughts

    I hope this guide will ease your experience with the Ghosts of the Deep dungeon encounters and help you get one step further to success. We did all the research, and now it’s your turn to show your skill. Give it a try, Guardian!

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