Diablo 4 Tempering & Masterworking Guide
Welcome to our ultimate Temper and Masterwork systems guide in Diablo 4! By reading all the sections of our article, you will learn about the new crafting system & how to use it at its full capacity while also understanding how the new upgrading system can transform your ordinary piece of gear into a beast.
Introduction
After a couple of iterations for an upgrade system, Blizzard has finally developed a very interesting endgame crafting feature, starting with Season 4. It has two main components: Tempering and Masterworking, each with its own particularities.
Upgrading your gear from basic to best-in-slot status will take a lot of grind and time, but it surely will be worth it if you know what to aim for. That is why we have compiled the ultimate guide to teach you what to focus on when Tempering your gear and when to stop Masterworking and instead try again by rerolling.
Table of Contents
Here is a little breakdown of our Diablo IV Tempering & Masterworking guide:
- Introduction
- Tempering Overview
- Tempering Particularities
- Masterworking Overview
- How do you Masterwork?
- Types of items you can Masterwork
- Masterwork Ranks & Particularities
- Tempering Manual List
- Final Thoughts
What is Tempering in Diablo 4?
Following the overhaul of the entire itemization that includes the removal of 1 affix from all the items you can obtain, the Tempering system comes up with a way to add two more affixes from two different categories onto the item, raising its power considerably.
Before you can add affixes by Tempering, you must earn Tempering Manuals. They are divided into six categories: Weapons, Offensive, Defensive, Utility, Mobility, and Resource. All items can have only two affixes, but not from the same category.
What is a Tempering Manual?
Like the new Codex of Power, which stores the legendary aspects you extract, Tempering Manuals unlock up to six new affixes. Just like the legendary aspects, these affixes can only be used on some particular item types.
Aside from the Tempering Manuals, additional materials will be needed to Temper items, like Gold, Veiled Crystals, Baleful Fragments, Coiling Wards, and Abtruse Sigils, depending on the item you want to empower.
How many times can a Tempering Manual be used in D4?
Once obtained and used, a Tempering Manual will disappear, leaving behind the unlocked and ready-to-use affixes. These affixes are permanently available for the player and have unlimited uses.
How to get Tempering Manuals in D4?
While there is no definite way to obtain the Tempering Manuals, they can drop pretty much anywhere:
- The Pit
- Uber & Tormented Bosses
- World Bosses
- Bosses
- Nightmare Dungeons
- Elite Enemies
The chances of obtaining Tempering Manuals will differ from place to place, but we are sure that the drop chance will rise with the content's difficulty.
Note: Our personal recommendation is to follow the normal progression until the late endgame because this will allow you to obtain plenty of Tempering Manuals.
What kind of items can you Temper?
With the exception of Unique and Uber Unique items, all items can be tempered; the only limitation will be the type of affix category, which we will detail in the following chapter.
Tempering Categories
Just like the legendary aspects, Tempering affixes fall under the same categories, with the added "Weapons" category, as follows:
- Weapons: As you might have guessed, Weapons
- Offensive: Weapons, Amulets, Gloves, and Rings
- Defensive: Shields, Helms, Chest, Pants, and Amulets
- Utility: Shields, Helms, Chest, Pants, Amulets, Gloves, and Boots
- Mobility: Amulets and Boots
- Resource: Amulets and Rings
These categories will ensure that every type of item has at least two categories of Tempering available.
Can you temper Unique or Uber Unique items?
Unfortunately, Tempering Unique or Uber Unique items is not possible compared to Masterworking. On the bright side, the number of affixes on Unique and Uber Uniques has not been lowered, and their power remains unchanged.
This change will definitely impact the number of Unique and Uber Unique items used in most of the builds, as legendary items are way more versatile and powerful than them.
Can you trade tempered items?
Sadly, Tempered items cannot be traded. Just like when enchanting an item, Tempering it will lock the item, making it account-bound. The Tempering Manuals are also account-bound.
Tempering Rerolls
After adding the first two affixes by Tempering the item with the specific Tempering manual, if you are not happy with the affix or value roll, you will have the chance to reroll any of the two affixes for a total number of five times.
These five reroll chances are shared between both of the temper affixes, meaning you are very dependent on RNG if you are looking for a higher roll of value. After the five reroll chances, the item will become un-temperable, or as players call it, "bricked".
What is Masterworking in D4?
The Masterworking system replaces the old upgrading system overall, completely overhauling the way it works. Instead of simply being a 5-step upgrade, the Masterwork is divided into 12 ranks, each requiring a different amount and type of materials.
These Masterworking ranks will provide upgrades to the current affixes that can be found on the item in two main ways:
- All affixes will be upgraded by 5% - This applies to all ranks except 4, 8, and 12.
- One randomly chosen affix will be upgraded by 25% - This applies only to ranks 4, 8, and 12.
Masterworking is not limited to the regular affixes that come with the item; it can also improve the Tempered affixes.
Note: The randomly chosen affix can be the same for all three major Masterwork upgrades (4, 8, 12), raising the potential of the affix to insane powers.
How do you unlock Masterworking?
Since the upgrade system has been removed, the Tempering system and Masterworking are replacing it. Compared to Tempering, Masterworking will be unlocked later in the game.
Clearing The Pit is required for Masterworking, so the only limitation to this system is when a player can start clearing The Pit tiers.
Note: The first tier of The Pit contains monsters that are equivalent to Nightmare Dungeon tier 45, level 100. Using a powerful S-tier build will surely help you clean pit tiers way before hitting level 100 yourself.
How do you Masterwork items?
To Masterwork items, you simply go to the Blacksmith and select the "Masterworking" tab. After selecting the item you want to empower, you will have to provide the necessary materials and gold.
After Masterworking your item once, you can continue doing it for all 12 ranks, using exponentially more materials but also gaining more power. Every rank will provide a 5% increase to all affixes, except ranks 4, 8, and 12, which will be more powerful.
The ranks 4, 8, and 12 will randomly choose one affix and raise its powers by 25%. With a lot of luck, all these empowerments can go on a single affix, creating a best-in-slot or very impactful item. The very powerful upgrade can be on any of the five available affixes up to 3 times.
Masterworking Materials
The most important materials used for Masterworking items can be found in The Pit on different tiers, while the others can be found mainly in the open world or through salvaging, as follows:
- Obducite, Ingolith, and Neathiron - Can only be obtained by completing The Pit on different tiers.
- Veiled Crystal - One of the most common materials found in the game, can be obtained through the open world or by simply salvaging rare items.
- Baleful Fragment/Coiling Ward/Abtruse Sigil - A bit rarer than the previous material, these can also be found in the open world or by salvaging their respective legendary item types - Weapons, Armor, and Jewelry.
- Forgotten Soul - The rarest material besides the special ones, it can be obtained by slaying elite monsters or by clearing Helltide events.
How to get Masterworking Materials
The Masterworking system materials can only be obtained by completing The Pit. They are split through the tiers as follows:
- Obducite - Can be obtained by completing The Pit on the lowest of the tiers, up to tier 20.
- Ingolith - This material only drops once The Pit is completed on tiers 21-40.
- Neathiron - The highest tier of this type of material, can be obtained by completing The Pit starting from tier 41 to 200.
The only exception is The Alchemist, where a player can transmute a higher-tier material into several lower-tier materials, solving the issue that lower-tier materials won't drop on higher Pit tiers.
Types of Masterworking Materials
All the materials needed in the Masterworking system can be divided into two main categories:
- Special Materials - Obducite, Ingolith, and Neathiron. As previously mentioned, these materials can only be obtained by completing The Pit runs on different tiers.
- Normal Materials - These materials can be obtained from most of the activities in the game, starting from open-world monsters to nightmare dungeons and salvaging items, as well as from The Pit.
Considering the frequency at which players will swap gear pieces, Masterworking items won't be necessary until higher levels, at least not going higher than Masterwork rank 4. We consider Masterworking to be best used to optimize gear for endgame activities.
Masterwork materials cap limit
Compared to other systems in the game, the Masterwork materials don't really have a cap, at least not an easily reachable one. The cap we are talking about is speculated to be 999,999, but we don't think anyone will reach that in any upcoming season.
Can you trade Masterwork materials?
Sadly, no, you cannot trade Masterworking materials. Alongside other materials and special goods like Resplendent Sparks, the Masterworking materials are stored in the "Materials" tab, which makes them account-bound.
What type of items can you Masterwork?
Since the Temper and Masterwork systems have completely replaced the old upgrade system, every type of item in the game can be Masterworked and empowered.
For every item type, except the Uniques, at least two categories of Tempering manuals are available. These tempered affixes can further be upgraded by the normal and rank 4, 8, and 12 Masterworks, raising their potential immensely.
Can you Masterwork Unique or Uber Unique items?
As we have previously said, Unique and Uber Unique items can definitely be Masterworked. The only problem is that only the regular affixes (not the Unique affixes) can be upgraded, as far as we are aware. This might be subject to change in the future.
The Difference between regular and Masterworked Stats
There is mainly just one difference between a regular and a Masterworked affix - The value or percentage. Masterworking an item to the maximum will raise the affixes' value or percentage by a minimum of 45%, not considering the possibility of hitting the 25% raise of ranks 4, 8, and 12.
When Masterworking an item to the maximum rank, make sure you are upgrading an item that is worth it. If the 4, 8, and 12 Masterwork ranks do not upgrade your desired affix, you can consider rerolling the Masterwork.
Greater affixes and Masterworking
Just like normal affixes, the greater ones can be affected by the Masterworking system, empowering them even further. The only difference here is the greater affixes will have a better range of values or percentages, making the Masterworked version the best possible outcome for the affix.
Masterworking Ranks & Chance
As previously mentioned, there are 12 Masterworking ranks in the new crafting system in Diablo 4, ready to empower your items off their limit. As expected, as you progress through the ranks, the success chance will be slightly lower, combined with more materials needed for each attempt.
However, the Masterwork chance will be increased by 10% with every failed attempt. This measure has been set to ensure that the last ranks of Masterwork won't take tens of tries, annoying the playerbase. Considering the chances of success starting at rank 8, this is an excellent addition.
Masterwork Rank | Materials | Success Chance |
Rank 1 | Obducite x5 Rawhide x10 Veiled Crystals x3 40,000 Gold |
100% |
Rank 2 | Obducite x10 Rawhide x10 Veiled Crystals x3 50,000 Gold |
100% |
Rank 3 | Obducite x20 Rawhide x15 Veiled Crystals x4 60,000 Gold |
100% |
Rank 4 | Obducite x30 Rawhide x15 Veiled Crystals x4 70,000 Gold |
100% |
Rank 5 | Ingolith x10 Rawhide x20 Veiled Crystals x6 100,000 Gold |
70% |
Rank 6 | Ingolith x20 Rawhide x20 Veiled Crystals x6 125,000 Gold |
60% |
Rank 7 | Ingolith x30 Rawhide x25 Veiled Crystals x7 150,000 Gold |
50% |
Rank 8 | Ingolith x50 Rawhide x25 Veiled Crystals x7 200,000 Gold |
40% |
Rank 9 | Neathiron x15 Veiled Crystals x9 Coiling Ward x2 Forgotten Soul x1 300,000 Gold |
30% |
Rank 10 | Neathiron x20 Veiled Crystals x9 Coiling Ward x2 Forgotten Soul x1 375,000 Gold |
20% |
Rank 11 | Neathiron x25 Veiled Crystals x12 Coiling Ward x2 Forgotten Soul x1 450,000 Gold |
20% |
Rank 12 | Neathiron x30 Veiled Crystals x9 Coiling Ward x2 Forgotten Soul x1 525,000 Gold |
20% |
Can you reroll Masterworked ranks?
Yes, you can reroll Masterworking ranks. In contrast to temper rerolling, Masterwork rerolls do not cost anything and can be performed as often as the player wants. This will ensure that the player can craft their perfect items, min-maxing affixes, creating the ideal build.
Can you trade Masterworked items?
Sadly, no, you cannot trade Masterworked items in Diablo 4. Just like enchanted items or the materials needed for these processes, the items will become account-bound once the Tempering or Masterworking begins. However, the legendary items, even the ones with greater affixes, are tradeable, which makes up for this.
Tempering Manual List
Below we present a complete list of the Tempering Manuals, including their rarity and full information.
All Class Tempering Manuals:
Tempering Manual | Item Type | Affix |
Elemental Surge Elemental Surge Elemental Surge |
Weapons | •Lucky Hit: Up to a 40% Chance to Deal +X Elemental Damage (Physical, Fire, Lightning, Cold, Poison, Shadow) |
Natural Finesse Natural Finesse Natural Finesse |
Weapons Gloves Rings Amulets |
+X% Damage +X% Damage to Crowd Controlled Enemies +X% Damage to Close Enemies +X% Damage to Distant Enemies |
Natural Motion Natural Motion Natural Motion |
Boots Amulets |
+X% Movement Speed +X% Movement Speed for 4 Seconds After Killing an Elite •X% Mobility Cooldown Reduction •X% Evade Cooldown Reduction |
Natural Resistance Natural Resistance Natural Resistance |
Helms Chest Armor Pants Shields Amulets |
+X% Fire Resistance +X% Lightning Resistance +X% Cold Resistance +X% Poison Resistance +X% Shadow Resistance |
Natural Schemes Natural Schemes Natural Schemes |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
+X Thorns +X% Crowd Control Duration +X% Barrier Generation |
Worldly Endurance Worldly Endurance Worldly Endurance |
Helms Chest Armor Pants Shields Amulets |
+X Maximum Life +X% Total Armor •X% Dodge Chance |
Worldly Fortune Worldly Fortune Worldly Fortune |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
•Lucky Hit: Up to a +X% Chance to Slow/Immobilize/Stun/Freeze for 2 Seconds |
Worldly Stability Worldly Stability Worldly Stability |
Ring Amulet |
•X% Resource Generation •X% Resource Cost Reduction •Lucky Hit: Up to a 5% Chance to Restore +X% Primary Resource |
Barbarian Tempering Manuals:
Tempering Manual | Item Type | Affix |
Arsenal Finesse Arsenal Finesse Arsenal Finesse |
Weapons Gloves Rings Amulets |
+X% Damage with Two-Handed Bludgeoning Weapons +X% Damage with Dual-Wielded Weapons +X% Damage with Two-Handed Slashing Weapons +X% Damage when Swapping Weapons |
Barbarian Control Barbarian Control Barbarian Control |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
+X Steel Grasp Count +X Upheaval Count +X% Stun Duration +X to Concussion |
Barbarian Motion Barbarian Motion Barbarian Motion |
Boots Amulet |
+X% Movement Speed +X% Movement Speed for 4 Seconds After Killing an Elite +X% Lunging Strike Range •X% Charge Cooldown Reduction •X% Leap Cooldown Reduction |
Barbarian Protection Barbarian Protection |
Helms Chest Armor Pants Shields Amulets |
+X to Imposing Presence +X to Martial Vigor +X to Guttural Yell +X to Defensive Stance |
Barbarian Recovery Barbarian Recovery |
Helms Chest Armor Pants Shields Amulets |
+X% Chance for Lunging Strike Projectiles to Cast Twice +X to Raid Leader +X to Invigorating Fury |
Barbarian Strategy Barbarian Strategy |
Helms Chest Armor Pants Shields Amulets |
•X% Ground Stomp Cooldown Reduction •X% Iron Skin Cooldown Reduction •X% Challenging Shout Cooldown Reduction •X% Steel Grasp Cooldown Reduction |
Berserking Augments Berserking Augments Berserking Augments |
Weapons | +X% Double Swing Size +X% Whirlwind Size +X% Frenzy Duration +X% Berserking Duration |
Berserking Finesse Berserking Finesse Berserking Finesse |
Weapons Gloves Rings Amulets |
+X% Damage while Berserking is Active +X% Damage while Wrath of the Berserker is Active +X% Damage while War Cry is Active |
Bleed Augments Bleed Augments Bleed Augments |
Weapons | +X% Rend Size +X% Rupture Size +X% Flay Duration +X to Pressure Point +X to Expose Vulnerability |
Brawling Efficiency Brawling Efficiency Brawling Efficiency |
Rings Amulets |
•X% Brawling Cooldown Reduction •X% Kick Cooldown Reduction •X% War Cry Cooldown Reduction |
Demolition Finesse Demolition Finesse Demolition Finesse |
Weapons Gloves Rings Amulets |
+X% Kick Damage +X% Charge Damage +X% Death Blow Damage +X% Damage while Iron Maelstrom is Active |
Furious Augments Furious Augments Furious Augments |
Weapons | •Bash Cleaves for +X% Damage +X% Hammer of the Ancients Size +X% Upheaval Size +X% Kick Effect |
Sandstorm Augments Sandstorm Augments Sandstorm Augments |
Weapons | +X% Chance for Dust Devil Projectiles to Cast Twice +X% Dust Devil Size |
Thorn Body Thorn Body |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
+X% Thorns while Fortified +X to Outburst +X to Tough as Nails |
Ultimate Efficiency — Barbarian Ultimate Efficiency — Barbarian Ultimate Efficiency — Barbarian |
Rings Amulets |
•Casting Ultimate Skills Restores +X Primary Resource •X% Call of the Ancients Cooldown Reduction •X% Iron Maelstrom Cooldown Reduction •X% Wrath of the Berserker Cooldown Reduction |
Wasteland Augments Wasteland Augments Wasteland Augments |
Weapons | +X% Ground Stomp Size +X% Leap Size +X% Earthquake Size +X% Earthquake Duration |
Weapon Attunement — Barbarian Weapon Attunement — Barbarian Weapon Attunement — Barbarian |
Rings Amulets |
•X% Basic Resource Generation +X% Resource Generation with Two-Handed Bludgeoning Weapons +X% Resource Generation with Dual-Wielded Weapons +X% Resource Generation with Two-Handed Slashing Weapons |
Weapon Mastery Efficiency Weapon Mastery Efficiency Weapon Mastery Efficiency |
Rings Amulets |
•X% Weapon Mastery Cooldown Reduction •X% Death Blow Cooldown Reduction •X% Rupture Cooldown Reduction •X% Steel Grasp Cooldown Reduction |
Druid Tempering Manuals:
Tempering Manual | Item Type | Affix |
Companion Efficiency Companion Efficiency Companion Efficiency |
Rings Amulets |
•X% Companion Cooldown Reduction •X% Wolves Cooldown Reduction •X% Poison Creeper Cooldown Reduction •X% Ravens Cooldown Reduction |
Companion Finesse Companion Finesse Companion Finesse |
Weapons Gloves Rings Amulets |
+X% Companion Damage +X% Wolves Damage +X% Poison Creeper Damage +X% Ravens Damage |
Companion Innovation Companion Innovation Companion Innovation |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
+X% Wolves Attack Speed +X% Ravens Attack Speed +X% Poison Creeper Duration +X% Ravens Size |
Druid Invigoration Druid Invigoration |
Rings Amulets |
•Casting Wrath Skills Restores +X Primary Resource •Casting Ultimate Skills Restores +X Primary Resource +X to Abundance +X to Clarity |
Druid Motion Druid Motion Druid Motion |
Boots Amulets |
+X% Movement Speed •X% Trample Cooldown Reduction +X to Digitigrade Gait |
Earth Augments Earth Augments Earth Augments |
Weapons | +X% Chance for Earth Spike Projectiles to Cast Twice +X% Chance for Landslide Projectiles to Cast Twice +X% Chance for Boulder Projectiles to Cast Twice +X% Petrify Duration |
Earth Finesse Earth Finesse Earth Finesse |
Weapons Gloves Rings Amulets |
+X% Earth Damage +X% Earth Lucky Hit Chance +X% Earth Critical Strike Chance +X% Earth Overpower Damage +X% Boulder Damage |
Nature Magic Wall Nature Magic Wall Nature Magic Wall |
Helms Chest Armor Pants Shields Amulets |
•X% Cyclone Armor Cooldown Reduction •X% Earthen Bulwark Cooldown Reduction +X% Cyclone Armor Size +X% Earthen Bulwark Duration |
Shapeshifting Endurance Shapeshifting Endurance Shapeshifting Endurance |
Helms Chest Armor Pants Shields Amulets |
•X% Blood Howl Cooldown Reduction •X% Debilitating Roar Cooldown Reduction +X% Debilitating Roar Duration +X to Nature's Resolve |
Shapeshifting Finesse Shapeshifting Finesse Shapeshifting Finesse |
Weapons Gloves Rings Amulets |
+X% Werewolf Attack Speed +X% Rabies Damage +X% Trample Damage +X% Lacerate Damage +X% Werewolf Critical Strike Chance +X% Werebear Overpower Damage |
Storm Augments Storm Augments Storm Augments |
Weapons | +X% Chance for Wind Shear Projectiles to Cast Twice +X% Chance for Tornado Projectiles to Cast Twice +X% Hurricane Size +X% Lightning Storm Duration +X% Hurricane Duration |
Storm Finesse Storm Finesse Storm Finesse |
Weapons Gloves Rings Amulets |
+X% Storm Damage +X% Hurricane Damage +X% Cataclysm Damage +X% Lightning Bolt Damage +X% Storm Critical Strike Chance |
Werebear Augments Werebear Augments Werebear Augments |
Weapons | +X% Maul Size +X% Pulverize Size +X% Grizzly Rage Duration |
Werewolf Augments Werewolf Augments Werewolf Augments |
Weapons | •X% Shred Critical Strike Chance +X% Rabies Duration +X% Lacerate Duration |
Wrath Efficiency Wrath Efficiency Wrath Efficiency |
Rings Amulets |
X% Hurricane Cooldown Reduction X% Boulder Cooldown Reduction X% Rabies Cooldown Reduction |
Necromancer Tempering Manuals:
Tempering Manual | Item Type | Affix |
Blood Augments Blood Augments Blood Augments |
Weapons | +X% Hemorrhage Size +X% Blood Surge Size +X% Blood Lance Duration |
Blood Endurance Blood Endurance Blood Endurance |
Helms Chest Armor Pants Shields Amulets |
+X% Chance for Hemorrhage to Form Blood Orbs +X% Blood Orb Healing +X% Blood Mist Duration •X% Blood Mist Cooldown Reduction |
Blood Finesse Blood Finesse Blood Finesse |
Weapons Gloves Rings Amulets |
+X% Blood Attack Speed +X% Blood Damage +X% Blood Overpower Damage +X% Damage while Fortified |
Bone Augments Bone Augments Bone Augments |
Weapons | +X% Chance for Bone Splinters Projectiles to Cast Twice +X% Chance for Bone Spear Projectiles to Cast Twice +X% Bone Spirit Size +X% Bone Storm Duration |
Bone Finesse Bone Finesse Bone Finesse |
Weapons Gloves Rings Amulets |
+X% Bone Damage +X% Bone Critical Strike Chance +X% Bone Critical Strike Damage +X% Bone Spirit Damage |
Necromancer Efficiency Necromancer Efficiency Necromancer Efficiency |
Rings Amulets |
•X% Ultimate Cooldown Reduction •X% Golem Cooldown Reduction •X% Bone Spirit Cooldown Reduction +X to Rapid Ossification |
Necromancer Invigoration Necromancer Invigoration Necromancer Invigoration |
Rings Amulets |
+X% Chance for Projectiles to Cast Twice •Casting Macabre Skills Restores +X Primary Resource •Casting Ultimate Skills Restores +X Primary Resource |
Necromancer Motion Necromancer Motion Necromancer Motion |
Boots Amulets |
+X% Movement Speed +X% Chance for Blood Mist Projectiles to Cast Twice +X to Death's Approach |
Profane Cage Profane Cage Profane Cage |
Helms Chest Armor Pants Shields Amulets |
+X% Blight Effect +X% Corpse Tendrils Duration +X% Corpse Tendrils Size +X to Crippling Darkness |
Profane Finesse Profane Finesse Profane Finesse |
Helms Chest Armor Pants Shields Amulets |
+X% Damage to Enemies Affected by Curse Skills +X% Macabre Damage +X% Iron Maiden Damage +X% Corpse Tendrils Damage |
Profane Innovation Profane Innovation Profane Innovation |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
+X% Corpse Explosion Size +X% Corpse Tendrils Size +X% Iron Maiden Size +X% Decrepify Size +X% Curse Duration |
Shadow Augments - Decay Shadow Augments - Decay Shadow Augments - Decay |
Weapons | +X% Chance for Blight Projectiles to Cast Twice +X% Decompose Size +X% Blight Size |
Shadow Augments - Execution Shadow Augments - Execution Shadow Augments - Execution |
Weapons | +X% Chance for Sever Projectiles to Cast Twice +X% Reap Duration |
Shadow Finesse Shadow Finesse Shadow Finesse |
Weapons Gloves Rings Amulets |
+X% Shadow Damage Over Time +X% Darkness Damage +X% Desecrated Ground Damage +X% Corpse Explosion Damage |
Summoning Augments Summoning Augments Summoning Augments |
Weapons | +X% Minion Attack Speed +X% Chance for Projectiles to Cast Twice +X% Skeleton Priest Effect Duration |
Summoning Finesse Summoning Finesse Summoning Finesse |
Weapons Gloves Rings Amulets |
+X% Summoning Damage +X% Skeletal Mages Damage +X% Golems Damage |
Thorn Army Thorn Army Thorn Army |
Helms Chest Armor Gloves Pants Boots Shields Amulets |
+X% Thorns while Fortified •Minions Inherit +X% of Your Thorns •Skeletal Warriors Inherit +X% of Your Thorns •Skeletal Mages Inherit +X% of Your Thorns •Golems Inherit +X% of Your Thorns |
Weapon Attunement - Necromancer Weapon Attunement - Necromancer Weapon Attunement - Necromancer |
Rings Amulets |
•X% Basic Resource Generation +X% Resource Generation with Scythes +X% Resource Generation with Shields |
Rogue Tempering Manuals:
Sorcerer Tempering Manuals:
F.A.Q. - Diablo 4 Tempering & Masterworking
1. What is Tempering in Diablo 4?
Tempering is the first part of the new crafting system, used to add 2 new affixes to almost each type of item.
2. What type of items can be Tempered?
Aside from Unique and Uber Unique items, everything else can be Tempered.
3. What materials are needed to Temper items in D4?
To Temper an item, you will need the Tempering Manual unlocked and one of each tier of the item type material. For example, Tempering Weapons will require Iron Chunks, Veiled Crystal, and Baleful Fragments.
4. What is a Tempering Manual in Diablo IV?
Tempering Manuals are used to unlock new affix categories that can be added through Tempering.
5. Can you reroll Tempered affixes?
After adding both Tempered affixes, you can reroll them for a maximum of 5 times.
6. What is Masterworking in Diablo 4?
The Masterworking feature replaced the old upgrade system, replacing the 5 upgrades with a 12 rank structure.
7. How do you unlock Masterworking?
Masterworking doesn't need to be unlocked. The materials needed, however, are only obtainable from The Pit.
8. How do you Masterwork items?
You can masterwork items by simply going to the Blacksmith.
9. What types of items can be Masterworked in Diablo 4?
Every type of item can be Masterworked in Diablo 4.
Final Thoughts
In conclusion, the world of Diablo 4 is filled with constant changes and upgrades, and you have to be ready for them. By following our guide, you'll be well-prepared to start creating the perfect items that will make you one of the best demon slayers in the world of Sanctuary.
If this looks time-consuming or too hard, considering the amount of materials needed, why not check our Diablo 4 boosting services and let professional boosters take care of this grinding for you quickly and efficiently?